Battle Pass/ Battlefield Coins!!
What a complete joke. I had to pay to get coins to buy the 1st season battle pass, ok fine. The 2nd season I accrued enough coins to buy it without dishing out more money. Now I’m on the 3rd season and I have accrued only 1000 coins when you need 1100. Now you want me to spend more money. Ridiculous! You should only have to pay once and then as long as you complete the Battle Pass, you should be able to continue without having to dish out more cash as long as you complete it.16Views0likes3CommentsSeason 3 is here! We want your feedback!
Now that Season 3 has been released we want to hear from you. How does Railway to Golmud feel to play? Do you feel like the map is the right size? Too big? Or not big enough? With Season 3 vehicles were given a big overhaul. How do they feel to play now? Is there more versatility for ground vehicles? Does the Little Bird still feel dominant? Automatic weapon recoil was adjusted with Season 3, how is this feeling? This thread is primarily for feedback and discussion about the new Season. If you are having an in game issue please check to see if a thread has already been made and if not please make a thread reporting the issue.7.5KViews27likes552Commentsoutside the battle area
Regarding the Attack Helicopter balance, it is significantly more difficult to destroy than a tank today. The main issue is that after deploying flares, pilot crews instantly retreat 'Out of Bounds' (outside the combat area) where infantry cannot lock on, allowing riding Engineers to perform infinite, safe repairs with no risk. To fix this frustrating loop, we need a direct system modification: While helicopters are outside the combat zone (outside the boundary), modifications are required to prevent automatic regeneration or repairs using repair tools. Alternatively, the system should gradually reduce their durability (apply ticking damage) the longer they stay out of bounds. Infantry currently have far too few options to counter this tactic, and disabling out-of-bounds repairs is the most effective way to force air vehicles back into the active combat zone. Just as certain maps have already implemented strict restrictions to prevent exploits like mountain climbing, the same boundary rules should apply here to stop out-of-bounds abuse. Attack helicopters are a necessary and vital part of Battlefield, but their gameplay must rely on tactical skill within the active frontline, not untouchable repair zones.The IGLA should be removed from the game
The Igla should be removed from the game until the flare interaction bug is properly fixed. At this point, it’s the only realistic way to make air gameplay bearable again. The developers have already acknowledged that there is a bug involving how AA missiles interact with flares. In the recent Discord Q&A, it was confirmed that missiles can sometimes ignore flares entirely. This isn’t speculation anymore. The issue is known. The problem is that the Igla is by far the worst offender. This isn’t an occasional annoyance that happens once every few days. Anyone who spends a significant amount of time flying will run into it repeatedly. If you’re flying and you’re actually surviving long enough to engage in air combat instead of crashing or dying to simple mistakes, there’s a very good chance you’ll die multiple times to missiles that completely ignore your flares. That is not a minor bug. It’s a game-breaking issue for air vehicles. The frustrating part is that this has existed in some form since release. Lock-on missiles and AA missiles have always had inconsistent interactions with flares. Sometimes they work correctly. Sometimes they don’t. The Igla, however, takes the problem to another level. It seems to ignore flares far more often than any other launcher in the game. When your primary defensive countermeasure randomly fails, there is no meaningful counterplay. Flying becomes less about skill, positioning, or decision-making and more about hoping the game doesn’t decide that your flares simply don’t count this time. I understand that fixing this bug may not be simple and could take time. That’s exactly why I think temporary action should be taken instead of waiting indefinitely while the issue continues to affect every pilot in the game. Remove the Igla from the game until the bug is fixed. While the launcher is disabled, investigate exactly why it behaves differently from other AA launchers and why it appears to ignore flares so frequently. More importantly, continue working on a proper fix for flare interactions across all lock-on and AA missiles so that the problem is finally resolved at its source. The current situation makes air gameplay unnecessarily frustrating, and the Igla is the biggest contributor to that frustration. Until the bug is fixed, it has no place in the game.524Views11likes41CommentsFactions/Sub Factions/BF4 vs BF6
No more Nato vs Pax sub faction combinations in every match. Here me out.... So ive seen and heard many people via discord and socials discuss bf6 heading in the right direction but something still feels off. As a long time vet going back to the original bf titles i think im on to where that "off" feeling may come from. BF6 has significantly better skins than 2042 but there is still so much variety when you're in game on both your team and the enemy it still has this 2042 vibe going on. With each team having multiple factions it feels odd seeing special operators mixed in with Egyptian standard, British standard and US standard forces all together on one team in one match. Same applies to pax. Pre 2042 its was one team vs another, one faction vs another. You were russian on a team of russians or american on a team of americans. (It was this in 2042 technically but goofy hero operators all the time) Im not saying get rid of the sub factions but i think only pitting one of them against the other on a random pick each match would bring a more uniformed classic bf feel back. Previous titles tied which factions fought to the map, but bf6 has so many choices on each team i think a random generated per match "coyote squad vs task force vector" or "united albion vs fireteam vedmak" could be the faint touch of unity on our teams thats missing from titles like bf4. Seeing the same uniformed enemy (skin variations included) had a way of grounding you in the action a bit more as well. As for the special operator groups i think leaving them in with whichever two primary sub factions are selected would leave room for people to utilize those skins without adding too much variation to what teams each match has to generate. In summary, the match begins and randomly selects one sub faction from each teams orignal 3 sub factions to fight against eachother. The special operator factions are always available every map. This returns the older bf vibe of nation v nation with each sides perspective special forces always available. It adds a sense of unity when your team mates are all of the same faction (plus spec ops)Battle Royal
I never played Battlefield for the Battle Royal game mode. Back when I used to play as a kid, and I apologies for not knowing the name of the game mode, but I would always play the one where you could respawn and keep fighting, either by capturing points or gaining kills on the enemy team. My favorite out of the two was how many kills each team had would decide the winner, that way I could play without care for objectives, and just play to play, which I think should be the core battlefield experience. I don't like Battle Royal and even if I did I don't think it should be coming to Battlefield. Of course, with how it's set up now Battle Royal will never disappear and will probably be in every future game mode, I just don't want to think of Battlefield becoming a game like Fortnite (exaggerated), I play for other game modes.Weekly Class Debrief - Support
Welcome everyone to the Weekly Class Debrief. You know the drill! Each week we will be rotating through each player class to discuss everything from Balancing, best equipment/weapons to use, tips and more, YOU drive the discussion. This week we're coming back round to talk about the Support class. In our last couple of discussions we discussed the changes made with Season 3 for both the Recon class and the Engineer class. Lets bring it back round to the Support class. Since the release of Season 3 how has Support felt? Have you noticed much of a difference between the last Season and now. As always the discussion is driven by you folks, we’ll be jumping in with our own thoughts, but we’re especially interested in your feedback, playstyles, and any tips you’ve picked up along the way. If you’ve got clips or standout moments, feel free to share those too.Game Pass
More effort needs to be made to stop pc players using Xbox game pass to cheat on redsec regular and redsec ranked. It's no longer a case of "if" it is becoming blatant and far too often. Being able to use this workaround enables then to utilise cheats and workaround the console only rule that was put in place for ranked. Come on guys you're not Activision. You can do better.Weekly Class Debrief - Engineer
Welcome everyone to the Weekly Class Debrief. Each week we will be rotating through each class to discuss everything from Balancing, best equipment/weapons to use, tips and more, YOU drive the discussion. We're back again with another discussion on the Engineer class after our first thread discussing recon after the changes made with season 3. Continuing from where we left off with Recon, how do we feel Engineer is playing since the release of Season 3 now that we've had some time to get used to the balancing changes made. As always the discussion is driven by you folks - we’ll be jumping in with our own thoughts, but we’re especially interested in your feedback, playstyles, and any tips you’ve picked up along the way. If you’ve got clips or standout moments, feel free to share those too.432Views7likes28CommentsRevert the M18 claymore damage back to 100!
This is the most absurd changed in S3. 95 damage is no any meaning,even if someone trigger it and they will recover fast in no combat state.What if M18 need nerf,just nerf the explosion range.Sometimes M18's laser only planter can see it but others can't,if it's a bug,fix it! If It's a game mechanism,nerf it and make the laser show more visibly instead of nerf damage!697Views14likes64Comments