"U Just Need To Get Better @ GAME"
Cheater Cheater Pumpkin eater! I have no words for todays online game community finding a fair game is impossible. The balance is whack. The cheaters are out of control, and so far the only company that has almost beat the cheat companies is epic games and even then they are at a loss. I thought Tencent was bad. But E.A. is really out gunned. Let me explain. with Links to cheats that need to be stopped. Search 2026 battlefield 6 undetectable cheats. on google. copy and paste link Its the End Of The World . And when players cheat at anything against me it really hurts. the cheat providers cheat software the developers and the cheat users them self are now in a situation like gambling in Los Vegas what would a group of casino owners do to a cheater i guess we will need to dig a bit to find out.https://www.youtube.com/hashtag/battlefield6cheatUnique Maps and Portal Love
Now that the newest wave of bot farming has subsided, isn't it nice to be able to join and host Portal servers again!? It's a sad state of affairs when what we once enjoyed and miss in the old, old Battlefield games feels so gone and so hard to feel again. Portal really feels like the only option we have to experience our Battlefield nostalgia. Portal has persistent servers, searchable, a player count, a ping, and keeps players together round after round. It has everything most of us want, except for stability and full control. It's the closest thing we have. Let's celebrate and share what we have. I'll start. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play (poor piloting demo of AI jumping in as gunner and AI playing the whole map) EDIT: I highlighted one project to start, but there are SO MANY MORE down below. Don't just stop at the first one. Descriptions and experience codes are below. Here is a Golf Course map I made. I call it King of the Hill, but it isn't everyone's version of King of the Hill. It is a literal hill -- the one with Club House at the top -- and two teams of 20 spawn on either side of the map and try to capture the Club House. There is a Hardcore version and a Standard core version. It has bot fill with AI that has a purpose. Custom Layout and Spawn Protection I have added a crumbling highway to one side of the map to give more attack options. The spawns are chosen based on having cover or hills protecting them, or stone blocks are strewn around the map to provide that protection. In addition, the overpass has a break in it and out of bounds lines in such a way that neither side gets a great opportunity to spawn kill the opposing side. Custom AI Like I said, the AI is customized to give it a purpose. You won't join a game by yourself and just see the AI wandering aimlessly, idling, or waiting for you to appear. The AI that just waits for you and then instantly nails you is not fun. This AI is different. Aside for the ones who get stuck in vehicles and can't figure out how to drive, you should see the AI quite active. Although still dumb as rocks, you should not be too annoyed with the AI bots while waiting for the server to fill. I may disable AI from entering vehicles in the future. I have considered it, but have not yet decided if that is a good or bad idea. At least the AI chilling in the carts gives some additional variety. Feedback Now here is where I need you. These maps haven't been properly tested. Besides a few players every now and then, none of them have got a very good shake-down. The XP farming really screwed everything up for a while, and no one could very well host or join anything without a lot of effort. I need traffic and feedback so that I can tweak things. Maps? I said "These Maps", but there is only one here! I have more. All of them are similarly unique in one way or another and have custom AI and can be won or lost. I can only host one map at a time, so I chose the one I thought would get more interest; but I have others. Please feel free to join or host any of these maps and enjoy and share the experience. Free to Play: "F2P REDSEC - Team Deathmatch" : Golf Course and Tech Sector map rotation of Team Deathmatch. Golf Course features the same design you see above. Tech Sector is mostly un-modified and can be based on feedback. Deathmatch AI has a purpose and you will see them on a mission. Hardcore: Z3Q8X Standard core: Z91ZJ "F2P - Golf Course - King of the Hill - Clubhouse" : I described it above. Hardcore: Z6ZFK Standard core: ZAEF4 "Golf Course - Custom Bots - Infantry Conquest": 20 v 20 small conquest at golf course with many objectives in close proximity. The chaos some people crave. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching": 16 vs 16 (max) TDM to play against your friends. Bots are off by default. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bot fill on. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching": 20 vs 20 (max) Conquest Small to play against your friends. Bots are off by default. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bot fill on. Host it with a password if you don't want randoms to join. ZGGTZ Battlefield Owners: "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of Saints Quarter and Empire State with Hardcore settings. Experience the experience that EA forgot to make. Tons of fun and action! YKBXU "Casual Conquest with Bot Control and Team Switching": Large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. ZGQ1G and ZH6YV (duplicate caused by progressive version updates) "Night Conquest...": Two conquest servers like the previous, but at night. One is dark and blue, to mimic a full moon night as best as possible with the tools available, while the other is lighter and has a green NVG effect. The one with the NVG effect has 3rd person vehicle cameras disabled in order to not break the immersion, and swaps between dark and NVG effect between death and redeploy/revive to further enhance the effect. Dark (moon) mode: ZMQMZ NVG (green light boosted) mode: ZMBXX IRNV (infrared white hot) mode: ZNT41 "Large 32 vs 32 TDM...": Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get at the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. ZMSS7 "Cairo Chaos...": Seige of Cairo with a new twist. One street. One objective. 32 vs 32. A ton of cover has been added plus a couple buildings to oversee the battlefield. Use of ladders to increase verticality to sustain the crazy number of players is encouraged. ZPQ25 If you like any of them, don't forget to give a thumbs up on the scoreboard screen at the end of the round! Share and Get Involved Please share your favorite Portal experiences! Please tell me what scratches your itch! We need to give everyone some real love and make Portal the best thing we can make of it! Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!813Views9likes28CommentsBlatant Cheaters in Redsec
Posting names of cheaters using very obvious aimbot. Please ban these players immediately as the longer they get away with this, the more this game will fall. Another player also ran into these two and streamed them cheating in Redsec. Please address this as soon as possible because we love this game, but the cheaters are killing it for the majority of honest players. [Removed players names - danisoff]Solved176Views4likes12CommentsUnbalanced matchmaking
4 mathces of Conquest, all complete one sided match.. like what is the point in playing when there is no enjoyment being had... where is the matchmaking to keep games as balanced as possible... is cheating causing these unbalanced matches... 2 days ago i played.... 10 matches played 8 completely one sided..... what is happening here???? its cant be skill issue or get good becasue you cant have a team of these so called no skill players against good players.. it happens too much for this to be the case. How many others are experiencing this???214Views6likes7CommentsBattlefield 6 Play testing
Hello, My name is Jeremy but I'm better Known as Body_bagz_7 on most social Platforms. As a dedicated Battlefield player for over a decade, I’ve experienced the highs, the lows, and the unforgettable moments that make this franchise truly iconic. I care deeply about what Battlefield represents as a whole, the massive scale, tactical depth, and the adrenaline of all-out warfare. I want nothing more than to see it thrive. I would be honored to have a chance to participate in Battlefield 6 early alpha playtesting. My goal isn’t just to play—it’s to provide detailed, honest, and constructive feedback that can help shape the best experience possible for the entire community. I believe that long-time fans like myself, who understand both the series’ strengths and where it can grow, can be a valuable asset during these critical development stages. Please consider giving me the opportunity to support this amazing project in its earliest form! You can reach me via Email mailto:[edit: email address removed] Sincerely, Jeremy (BodyBagz)Essential UI Request: Minimap Position Customization for Competitive Players
I am writing to suggest a critical update regarding the HUD layout. Currently, the minimap is locked in the bottom-left corner, which feels extremely counter-intuitive for players coming from other major shooters. In most industry-leading competitive titles like Counter-Strike (CS:GO/CS2), Valorant, and Fortnite, the minimap is traditionally located in the top-left or top-right. Players who have spent years in these games have developed a "muscle memory" and visual habit of checking the top of the screen for information. Having the map fixed at the bottom in Battlefield disrupts the gameplay flow and puts veteran FPS players at a disadvantage. I strongly request that you add an option to: Move the Minimap to the top-left or top-right corner. Customize HUD elements to align with modern FPS standards. Additionally, I would like to receive an update via email regarding the status of this feedback. I hope to hear that this suggestion has been reviewed and taken into consideration for future development. I look forward to being notified of any progress on this matter.Going back to BF4 until further notice
The Frostfire pass has been enough to get me tired of this game. I won't be playing this anymore until some of the game's issues are addressed. I feel scammed with this game. This is not what was advertised to us. The "grounded" aspect is gone and nowhere to be seen and what we have right now is the carcass of a Battlefield game. You can only recognize it as a Battlefield because the title says so. I was waiting for a good modern Battlefield for so long and this is such a turn off. Its like COD or 2042 again. I'm going back to BF4. Theres a couple of active servers in my region and thats enough. I hope they fix this game because it certainly has potential but I'm not sure the current leadership at EA/DICE will be able to reach it.Feedback and Suggestions for Battlefield
Hello to the Battlefield development team and the community, After spending several hours in Battlefield 6, I wanted to share some focused feedback that could, in my opinion, further strengthen Battlefield’s identity and the long-term player experience. BF6 has a solid foundation, but some key elements from previous titles (BF3, BF4, BFV) could make a return in order to create truly memorable moments. 1. Iconic Battlefield Moments Battlefield has always stood out for its spectacular and dynamic moments, especially in BF3 and BF4. Battlefield 6 could benefit greatly from the return of: AC-130, as seen in BF3 and BF4, to add real strategic depth Vehicle air drops, similar to BF3 Bombers, comparable to those in BF4, for air-to-ground support Amphibious assault maps inspired by Kharg Island (BF3) Light events such as intro bombardments, partial destruction, or large-scale visual effects in the background would already make maps feel more alive without negatively impacting gameplay. 2. Vehicle vs Infantry Balance (Classes and C4) At the moment, Engineers are the only consistent counter to vehicles, which makes engagements feel predictable. Giving C4 back to the Support class, as in BF3 and BF4, would: Provide infantry with more tactical options Improve vehicle vs infantry balance Create more dynamic engagements Engineers would remain the primary anti-vehicle class, while Support would act as a situational threat without replacing any role. 3. More Impactful Battle Pickups With Rewards Battle Pickups are a good concept, but their current impact feels limited. They should be unique to each map and offer iconic, high-risk / high-reward weapons already proven in previous titles: RAWR, M32 MGL, AMR-2, Rorsch MK-1, Phantom Bow – BF4 Crossbow – BF3 Nail Gun – BF Hardline Katana, Flamethrower – BFV Tying them to long-term progression would make them far more engaging: Exclusive camos, Dog tags, Badges, Profile customization items This would turn Battle Pickups into real objectives rather than temporary curiosities. 4. Official Hardcore Playlists Bringing back official Hardcore playlists (Conquest, Breakthrough, Rush), like in BF3 and BF4, would offer a meaningful alternative playstyle: More realistic TTK Reduced HUD Friendly fire enabled Greater emphasis on positioning and teamwork BF6’s current gunplay would work extremely well in a Hardcore environment. 5. Operations Mode (Modernized) Finally, the return of Operations, adapted to a modern setting, would significantly improve immersion by linking multiple battles together. Example: Operation Metro → Seine Crossing This format would bring back a true campaign-like experience that is currently missing from isolated Breakthrough matches. Conclusion These adjustments would allow Battlefield 6 to strengthen its core DNA — immersion, scale, and memorable moments — while remaining modern. They would also let long-time veterans reconnect with what defined the franchise, while allowing new players to discover iconic elements from past Battlefield titles they never had the chance to experience. Thank you for your work and for listening to the community.17Views0likes0Comments🤔 over time ..updates .. this game slowly feeling like cod and i hate it
Sooo look i know people complain about the game feeling clunky so to speak but dead this game feels so unrealistic and. All the fast movement straight feels like cod and i hate it i rly do i love battlefield and everything they have put out i use to play cod but this gave me two great shoots to play now they feel the same cod however has been horriable and i no longer even play or buy their games and if dice and ea keep up this pace i will do the same to these games i dont want to be running and slidding around fast as heck in warfare. Yeah its a game but its so not fun to me and unrealistic I he clunky feeling this game had made it feel realistic as a soldier should feel i mean carrying all he has he isnt gonna be running around sliding fast bunny hoping and shooting yeah battlefield has always had some of that to it but not like this im rly not liking the direction this game is going at launch it was bad enough. And im not saying the launch was bad bc i love this game but over time the updates and changes dude its not going in the direction for me im literally ready to just re install bf4 and play it at this point and thats only bc bf3 servers off unless maybe pc but anyway and this is just on the topic of movement and things like that i wont even start on the content and the guns and maps like dudes stop trying to Mess with the gameplay and speed to much your making this game feel like cod and nobody wants that the inly people complain about clunkyness and all that are cod players and if you really want them destroying your game go for that look how well its going for cod yeah youll make the money but before to long nobody will want your games anymore.. .. On a side note…. Please add guns from classic battlefield games should have to wait for this… idc if i have to pay money… do you not realize how many more players you would have constantly and how much more money yall would make if you would just bring old guns and maps back ? like.. the money part would even come from skins an everything.. only shooter thats been able to rival cod since the start dont slip up and. Lose all these players bc thats what has been happening…