Forum Discussion
So I was aware console players had less bloom and recoil, and was generally fine with it. A controller is intrinsically a worst device to play FPS, so if you want to balance, you have to give controllers an edge elsewhere. And as long as it's balanced, why not?
I don't believe that anymore, I think there is a core issue in letting controllers and m+kb play playing each others that can't be solved.
Say you're trying to get controllers at the same level: you want it to snap and then be as controllable during recoil so it matches the performance of m+kb. Ok, but whose performance? Because I watch vids of people playing m+kb snapping to the head in a microsecond and holding their x1 zoom right there despite the distance during an entire burst. Are you trying to match that?
Or are you trying to match me, a very average player with a consistently under 1 KDR? I'm not just slower at getting my aim there, I sometimes overshoot, I easily get fooled by back and forth strafing and jumping, and my recoil control is average. I'm working on it, but that's where I'm at after 6 months (and as this is not my first FPS by a long shot, let's just say my hopes of excelling are not very high).
So when you balance your controller, whose experience are you trying to match? Obviously, you don't want your console players to feel like they're being overmatched most of the time through no fault of their own, so you put the cursor up there. If you're good with a controller, you'll be able to match the best of m+kb players.
Which frankly makes players like me want to quit rather than improve. What's the point of trying to get a few milliseconds better at moving my aim when my opponent is just pressing a trigger and the whole thing snaps in place?
THERE IS NO BALANCING THIS, EVER.