Forum Discussion
I also still actively play BF2042. I can confirm with 100% certainty that there is a big difference when playing without console players, i.e. with Cross-play turned off. The difference is most noticeable in close-quarters infantry combat. This is where console auto-aim comes into its own. In the beta version of BF6, the situation was even worse. Here, auto-aim was also noticeable in vehicles and, newly, at long range for infantry. It's a really awful feeling to be forced to play with someone who has an artificial advantage and unequal conditions for controlling the game. The Battlefield series has always been without cross-play, which made it unique and, in a way, fair, as long as your opponent wasn't cheating. I have nothing against cross-play being an option here, but it seems to me like positive discrimination that I am forced to tolerate.
I think we should first of all aim to balance the different inputs, instead of splitting the player-base. There are many players using controller on PC. This will be a problem for PC players regardless of cross-play.
I personally will for the most part play with friends using different inputs. If the aim assist is as bad as you describe here then I think that needs to be addressed.
There should be no rotational or snapping assist in BF6 as far as I know. Only aim-assist slow-down effect while aiming at the target, making the aim a bit more "sticky". Sounds like this effect should be reduced slightly. More importantly the recoil should be the same for all inputs. During the beta the recoil was noticeably less while playing with a controller. This is in my opinion very bad for the game. It makes the weapons feel different, and it allows controller players to build the weapons differently as they are not that dependent on attachments for reducing recoil.
We can still have the option to turn off/on cross-play, but the inputs still needs to be properly balanced. I really hope this does not become another game that heavily favors controller players (as it does in CoD).
- Macfun_CZ3 months agoSeasoned Adventurer
Thank you for mentioning PC gamers with controllers as another category of gamers.
I agree that it is important to balance the various inputs of gaming peripherals. However, I think this is unrealistic. In the case of Battlefield, CoD, etc., these are highly competitive games and should be set up like sports. Similarly, in sports, it is not possible to fairly achieve competition between incompatible teams. That is why there are separate categories for men, women, youth, or disabled athletes, for example. I may be biased, but cross-play seems to me like forcing men (mouse + keyboard) to compete with women (game controllers) in the weightlifting category. For this purpose, I would have to come up with a nonsensical handicap for men or, conversely, a nonsensical advantage for women to make it possible. There will always be someone who says that the advantage is too small or, conversely, that the handicap is too big.
- CooloutAC27 days agoSeasoned Ace
I'm dying laughing. hahaha. the men (mouse and kb) vs the women (game controllers) LMAO😅🤣 I can't believe 30 years later people still have this debate. technically the mouse and kb have the advantage, but in reality it depends on the person and I don't notice either having an advantage on any scoreboard I've seen. I love it, cause it means more people playing imo. More chances for competitive matchups. These is like one of those nerf threads to me, which seems to just drive people from the game. There is nothing wrong with cross play.
- ForgottenName2527 days agoRising Veteran
More importantly the recoil should be the same for all inputs.
The Problem: If let the Trigger, it is not fast enough to Position like MnK.
Burst Fire with Controller is a Problem because of the Controller.
Controller isn't a Mouse Klick or Keyboard Key. It is a Trigger.
The Problem: PC Player search for they Skill Cap the Problem in Controller, AIM Assist and so far on.
My Stupid Stick has more than one Function, same for all Buttons. The Controller has downsides more as PC Player Imagine.
- disposalist27 days agoSeasoned Ace
I don't doubt controller is harder to use in a shooter than MnK.
The issue really is though that EVERYONE in cross-play suffers worse netcode and EVERYONE who chooses to turn cross-play off suffers from long queues and bot-filled games because EA/DICE heavily favour filling cross-play lobbies.
Also, yes, it's awful that PC players don't even have the option.
There are legit reasons for all players whether PC, console, controller or mouse to turn off cross-play, but EA/DICE want to push their match-making system even if it makes the experience worse for players.
- RaginSam27 days agoSeasoned Ace
You choose to play with a controller, it's your preference. Why are you making a bunch of excuses for it?
- Lot's of controllers have trigger limiters.
- You can bind the buttons to whatever you like.
- Aiming in BF6 isn't about flick shots. You aim at doorways and lanes.
- The movement isn't that fast and rollers get sticky aim that keeps you on target.
- Reduced recoil and spread is a huge advantage that doesn't even make sense.
What a strange mentality it is to make excuses for your input of choice, then demand it gets assistance to overcome those. Where else in life does that apply?
I'd like to play golf with a hockey stick. Therefore I should get the amount of assistance needed that makes me competitive. So that I may get the same par, or better, as others. I think that's fair that I get special accommodations rather than use the better tool.