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12. Still getting thrown in the air by random objects on the ground or the assault kit ladder depending on how it's placed
13. AWFUL hitbox on objects. Scope is clear, muzzle appears clear, yet bullets hit "clear air" above object. Rubble, walls, whatever. Meanwhile the other player can hit you just fine.
14. Vaulting/climbing is inconsistent. Climb a wall just fine in one spot, move a little in either direction with level terrain and you can no longer climb.
15. Odd lag when jumping an object like a low wall, there's a pause between jumping and transitioning to landing the jump and being able to use your weapon. Gotten killed numerous times when hopping a wall and I'm just hanging there for a quarter or half second.
16. Getting killed at ridiculous distances by SMG or similar at full auto. The bloom/deviation/spread/recoil (whatever you want to call it) should make these useless above 20-30 meters, but no...getting pummeled in the head by them at 30M+ is pretty normal.
17. Hipfire (appears) ridiculously accurate at range. I say "appears" because I don't know how accurate the in-game representation of player actions are. It sure looks like someone has the gun low with crazy hipfire accuracy for some players, again, no recoil/bloom at distance.
18. Nasty lag effects. Every game has this issue but in this one it really seems to favor more laggy players. Lost count of the number of missed kills while firing through someone. Seems worse on small maps.
*16 and 17 I'm not sure about, there may be some game mechanic exploit with the kits that makes these things full auto snipers at 40 meters.
" *16 and 17 I'm not sure about, there may be some game mechanic exploit with the kits that makes these things full auto snipers at 40 meters. "
that is why i use them regular. Only way for me to get kills against similar players. But it does feel wrong
- Ympakt3 days agoNew Traveler
What's your setup? Recoil kills my aim at anything beyond 20M.
E: can see you replied but can't read it? The thread only shows three responses...
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