knightnine111
4 days agoRising Novice
Design Proposals for Naval Combat Vehicles
As Season 4 centers on naval warfare, with maps predominantly composed of archipelagos and coastal littoral zones, existing vehicle platforms frequently suffer severely restricted operational maneuver envelopes. The targeted adjustment proposals are outlined below:
- Develop a dedicated amphibious vehicle platform. To mitigate project man-hour constraints, a temporary iterative solution is proposed: rework existing vehicle meshes while retaining their original hardpoint loadouts, and integrate shallow-water traversal alongside limited deep-water fording capability. In short, standard ground vehicles will gain partial deep-submersion traversal properties with visually differentiated exterior aesthetics from baseline variants.
- Implement damage multiplier bonuses for dedicated surface naval vehicles against submerged ground vehicles and amphibious platforms. This mechanic establishes inherent situational superiority for waterborne assets in littoral combat theaters, balancing vehicle counterplay hierarchies.
- Introduce a movement debuff that throttles the top speed of surface naval vehicles when navigating shoal zones. Simultaneously add collision prevention logic to eliminate unintended vessel grounding caused by misinput, safeguarding overall player immersion.
In summary, infantry-vehicle interaction loops become significantly more intricate within island theater layouts. Additional mechanical rulesets are required to smooth and refine cross-terrain interplay across three distinct environmental layers: dry land, shoal shallows, and open deep water.
The English text is provided solely for reference; the Simplified Chinese version shall prevail.