DICE destroyed the Rush game mode
Why in the world is the MCOM timer so short? Who told you it's a good idea to have like a TikTok version of Rush? People play Rush to experience spectacular fights over a charged bomb, yet it's impossible in this game because the MCOM explodes before anyone can even fight over it. I played Tactical Obliteration last month and the bomb timer was normal there which allowed for said epic battles with constant charge and discharge. For whatever reason you completely removed that excitement from Rush.
Rush was my favorite mode in BF3 and BF4, it is literally unplayable in BF6, it's so freaking bad it hurts to play it. The maps are way too small, Tsuru Reef has just 3 sectors and does not use the full length of the map, defenders can barely push forward to push attackers back. For whatever reason there is no usage of boats whatsoever on a NAVAL map, are developers really proud of their work when they leave for the weekend? It would be fantastic if you find developers who actually know what Rush is and why it was loved.
I won't even get started on how DICE thinks giving attackers 100 vehicles to farm defenders off in every game is good balance, as long as the "win rate" is how they like it. Dear DICE, a win rate of 50/50 does not equate to good balance when attackers have so much armor that defenders cannot answer at all.
And how frustrating is it to not have attack/defense rotation, the most basic feature of any Rush playlist? Why did I have to defend 4 times in a row, is it so hard to code "if last match = defense, next match = offense"?
Besides the fact that you never had Rush in a separate playlist in the main menu, thus never gave it a proper shot at succeeding, the implementation of the game mode is so bad that I start to believe you put all of your interns on the mode in the hope that it dies. If so, you did a brilliant job at destroying the best mode of BF.