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Osc_Binary's avatar
Osc_Binary
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4 months ago

DICE...just stop with the challenges. You obviously are not good at them...

300 resupplies on the objective in Sabotage??? This is a horrible challenge. A smart team is not fighting on the objective for offense or defense (defense puts up a line in front of the objectives, offense tries to destroy crates without needing to be on objective).

Poorly thought-out challenges like this just encourage people to cheese them and not play the game modes the correct way.

Some general rules for challenges that I think would greatly improve their incorporation into the game:

  1. Don't lock tools we use to play behind challenges. Battlefield is a sandbox shooter; limiting our toys we can play with behind bad challenges just makes us not want to play.
  2. Don't create challenges for unlocks which a general player would want, but require specific modes or playstyles to complete. Many BF players hate the small game modes (and redsec), but we are stuck grinding through bad small modes or redsec to unlock things we want. It makes it very unenjoyable and frustrating. Conversely, people that prefer the small gamemodes probably don't want to have to play conquest large to get unlocks too (though there do not seem to be many challenges related to conquest specifically).
  3. Create challenges that are challenging for prestige cosmetics. When you just nerf the challenges, because you can't get the core concepts down and people are not happy, you cheapen them. Challenges can be difficult, but they shouldn't gate keep our tools of play or the battlepass (as that has unlocks everyone would want).

I don't know why this is so hard for you guys to get right; build challenges that reward players for playing the way they want to play well; not to try and force players into playing the way you intend (that is very much not Battlefield).

3 Replies

  • Agreed on near all counts.

    I would say that it is fine to set simple challenges that introduce players to every aspect of the game, even if they will not play it much, it is good to encourage people to at least try everything.

    Using challenges as an introduction or very simple training is fine.

    But the 300 revives/resupplies on objectives in Sabotage is indeed an example of a terrible challenge.

    Players have already been introduced to Sabotage in other challenges. This one requires them to play it between 50 and 100 times and, not only that, but to play it using the Support class in a certain way.

    Even if it was a special challenge for Sabotage fans it would be painful.

  • Osc_Binary's avatar
    Osc_Binary
    New Hotshot
    4 months ago

    You are right. Simple challenges as an introduction are fine.

    Play Sabotage 5 times, not bad. Even Win Sabotage 5 times was not horrible. At least for one time challenges.

    Simple challenges like that in Weekly/Daily though would be annoying. I know I don't like Sabotage, Squad Deathmatch, Team Deathmatch, etc. Weekly challenges that make me continue to have to play those modes will just make me eventually not play.

  • Agree with all you say. Particularly the 300 resupplies in Sabotage. Surely, they meant to set it at 30 - got to be a typo.

    As for REDSEC challenges, they should be able to be re-rolled for main game challenges. I don't even have REDSEC downloaded on my Xbox.

    I'm also looking at a lot of small map challenges that I cannot play because there are not enough players in my region. Frustrating!

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