Osc_Binary
4 months agoNew Hotshot
DICE...just stop with the challenges. You obviously are not good at them...
300 resupplies on the objective in Sabotage??? This is a horrible challenge. A smart team is not fighting on the objective for offense or defense (defense puts up a line in front of the objectives, offense tries to destroy crates without needing to be on objective).
Poorly thought-out challenges like this just encourage people to cheese them and not play the game modes the correct way.
Some general rules for challenges that I think would greatly improve their incorporation into the game:
- Don't lock tools we use to play behind challenges. Battlefield is a sandbox shooter; limiting our toys we can play with behind bad challenges just makes us not want to play.
- Don't create challenges for unlocks which a general player would want, but require specific modes or playstyles to complete. Many BF players hate the small game modes (and redsec), but we are stuck grinding through bad small modes or redsec to unlock things we want. It makes it very unenjoyable and frustrating. Conversely, people that prefer the small gamemodes probably don't want to have to play conquest large to get unlocks too (though there do not seem to be many challenges related to conquest specifically).
- Create challenges that are challenging for prestige cosmetics. When you just nerf the challenges, because you can't get the core concepts down and people are not happy, you cheapen them. Challenges can be difficult, but they shouldn't gate keep our tools of play or the battlepass (as that has unlocks everyone would want).
I don't know why this is so hard for you guys to get right; build challenges that reward players for playing the way they want to play well; not to try and force players into playing the way you intend (that is very much not Battlefield).