Forum Discussion
What personal gripes, mate? Have you ever played BF2 from 2005? BF6 has a limited variety of maps. No naval map with the aircraft carrier on day 1... give me a break. The gameplay mechanics are shallow as hell, and TTK/TTD is basically a fast laser beam again.
KORD is even more ridiculous than in BF3 or 4, beaming at long distances, no problem with a 20 damage model. Conquest is boring as hell without some tactical depth, no bigger maps, and no assets on the objectives. Voice comms are useless because you will not find a Commander or a Squad Leader with any abilities. BF6 is the most dull&boring BF game I have ever played by far. No mistakes made so far LOL. I only play this game because my mates anticipated something similar to BF2/3/4.
Battle Royale... I mean, who loves to play in Solos against tanks? Whoever decided to implement tanks/IFVs in solos, do you even play this game daily? Do you understand that none of the BRs have tanks in the gameplay loop? Do you understand how Conquest game mode works compared to Battle Royale, with the impending circle of fire... and totally campy playstyle that involves all possible angles? All players decide not to fire at the tank because SOLOs ARE CAMPY. However, whoever shoots an RPG not only has to deal with a tank but also with other sneaky players.
Sorry lads, this ain`t a good BF Conquest-wise, not even a decent BR.
As the player FireyPants pointed out here—every player has a different opinion on BF6.
I admit that my comment is aimed solely at classic Battlefield. That is historically the only true Battlefield. I play BR mode minimally. However, I was pleasantly surprised by the success of BR mode. That is, its success considering the fiascos of BR mode in the previous games BFV and BF2042.
You mention laser weapons. However, you don’t specify whether you’re a console or PC player. When I watch console gameplay videos where weapons have 25% less recoil than on PC, then yes, it does feel like a laser.
But believe me, I play the game regularly. I play almost every day. I don’t play any other games, and I’ve logged thousands of hours in the Battlefield series. I’m also surrounded by a large group of PC players, true fans of the series. They naturally have different opinions on BF6’s issues. One complains about vehicles, another about snipers, and yet another about console players having an advantage. However, we all agree on one important thing: the game is one big stress. The TTK/TTD is too short, leaving you no chance to react to anything in the game. For example, reacting to vehicles, fire from multiple directions, campers on building rooftops in city maps, snipers, or console players with an advantage, etc. But if you had the time to react to any of these things in the game, many of these problems would cease to exist. Why? Because your problem is that someone took you down before you had a chance to react in any way.
BF2042 suffered from the same problem. Among many others. That’s also why the TTK/TTD at the beginning and end of BF2042’s lifecycle was different, and the game wasn’t playable until its end.