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UP_Hawxxeye's avatar
2 months ago

Did the Anti vehicle mines need so many nerfs?

While I am usually trying to explain to people why a tank needs to be strong, the changes around the AV mines of all kinds, are concerning to me.

For one reason: MBTs and IFVs, aka the most dangerous ground vehicles, come with a gadget that highlights and can also delete nearby mines etc.

On what situation can AV mines that are highlighted by gadgets, have any use whatsoever?

I think that the AV mines are currently balanced around the mine detection passive, not existing.

Right now I feel that AV mines are a wasted slot, with the EoD bot being half a wasted slot because it can still operate for more than just laying mines.

If you really do not want the AV mines to do any considerable damage and just slow down the tanks who have to take  a pause to clear the mines, you might as well gives us deployable czech hedgehog instead of AV mines

 

2 Replies

  • Please do not blame the vehicle players, I think this is all on DICE

    I think that vehicle players asked either for more visible mines or for the detection gadget to spread on all vehicles, not to do both at the same time.

  • Ruxem's avatar
    Ruxem
    Seasoned Ace
    2 months ago

    The changes are awful.

    Every single mine in the game right now is completely useless.

    EOD is gutted and takes forever to set up.

    SLAMs do no damage.

    The acoustic mines cannot kill with 2 together, and usually miss anyway.

    The default mines are huge and impossible to miss.

    It feels like vehicle players, instead of using their eyes, cried loud enough for Dice to completely baby proof the game for them.

    Even the worst vehicle players will fail to die to mines now, as the tanks detect them, they are spread apart too far, and also don't do enough damage.

    But hey? As long as vehicle players have their modern soft playground, with no rough corners or heights that might hurt!

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