Taivoapina_Hieta
19 hours agoNew Hotshot
Do you miss time when everything made sense? Gameplay feedback!
I miss. I miss times when..
- Hp regeneration wasn't automatic, made medic useful. Soldiers could be equipped with few bandages before needing immediately help from a medic, med station or commander drop.
- Armor regeneration and rearmament wasn't automatic, made engineer useful. Made armor stations, engineer supplies and commander drops needed.
- Ammo reserves weren't as high and "ammo pool" reloads didn't exist, made support useful. Soldiers could merg leftover mags into new full ones with bit of combat down time before needing immediately support, ammo station or commander drop.
- There were physical commander resource support networks in enterable home HQs and bridges on maps in key locations which could be sabotaged by C4, made recon special forces kit useful. Sabotaging mattered. Every resource under denial operations. Required engineers to keep up with repairing stuff.
- There were tactical map overlay which made strategising between commander, SLs and unit members possible. Everyone could bring out tac map and see what is needed to be done in next. Instead of solo running and gunning for Tik Tok "glory".
- Spawning wasn't out of the place, made squad leader and his spawn beacon viable. Made objectives, home HQs and SL life matter. Made units stick to their tasks.
At that time, kits were better balanced because everything was needed. Vehicles wouldn't dominate, neither infantry had easy time. Most cohesive team won.