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Silirece's avatar
Silirece
New Novice
1 day ago

Effective Counterplay Against Aircraft and Repairing Engineers

To solve Battlefield 6’s current problems of “launchers being the only effective anti-air option” and “having no reliable way to punish engineers repairing behind tanks,” please add an anti-materiel rifle gadget for the Engineer class.

• Aircraft

The weapon should use high-velocity rounds combined with a proximity fuse, making it easier to land hits against aircraft.

Against aircraft with 1000 HP, it should deal roughly 200 damage per hit.However, its balance should come from:

a very slow fire rate,

long reload times,

and forced spotting/revealing of the shooter upon firing.

This would make existing anti-air counterplay methods such as flares, altitude abuse, and terrain masking less overwhelmingly effective, while also avoiding the simplistic “lock on and win” gameplay problem.

Additionally, instead of relying on awkward solutions such as stationary guns or vehicle machine guns being forced into anti-air roles, Engineers themselves could become a healthy and meaningful threat to aircraft.

• Repairing Engineers

This anti-materiel rifle should also create a small area-of-effect explosion when hitting terrain or armor surfaces.

The splash damage should be around 33.4 damage.

Because of the weapon’s slow fire rate and reload speed, engineers repairing behind tanks would still have enough time to react and retreat after being hit. However, staying in place and continuing repairs would carry a real risk of death.

In addition, repeatedly hitting tank tracks or mobility components should temporarily disable movement, similar to anti-tank mines.

This would create meaningful punishment for tanks attempting to aggressively push or retreat while remaining in perfect condition at all times.

• Drawbacks

The rifle should deal only around 10 damage to tanks themselves.

In practice, this makes it nearly useless as a direct anti-tank weapon.

Furthermore, because it still technically deals damage, tanks would receive directional damage indicators and immediately know where the Engineer is firing from. This prevents Engineers from attacking vehicles completely risk-free.

As mentioned earlier, the weapon would also suffer from:

slow reloads,

and a very low fire rate.

At the moment, Engineers are heavily restricted into a narrow anti-vehicle role.

Please give the class more engaging and enjoyable gameplay possibilities.

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