Feedback and Top Issues affecting the game currently
Now that it's been a week since launch and I've spent a good amount of time playing the game, I wanted to give my list of feedback just like I did for the Betas. I have to say I am genuinely surprised and happy to see how much you Devs are listening to our feedback and making the necessary changes at a fast pace. I really didn't think all the changes you've made since Beta would happen in such a short time. Excellent work and keep it up! You're off to a great start. With that said, Here's my list of issues/feedback starting with the most impactful at the top.
1. Desync, Desync, Desync. Dying after getting safely behind cover. Dying almost instantly after going around a corner because there was an enemy there that saw me and started shooting me before I even had visibility of him on my screen. This is why it feels like you die instantly, the game has a bad 1-2 second difference between what you see and what the enemy is seeing. This is by far one of most significant problems with the game at the moment as it effects nearly every encounter. Please fix ASAP!
2. Hit detection is still a major issue. Reticle directly over a stationary or moving target, bullets visibly going into them, zero hit markers and damage or sometimes you get hit markers with 0 damage. Why is this always an issue in Battlefield games and it's never resolved???
3. Damage feels low at mid range and beyond. Players are still eating entire magazines with certain Carbines/ARs/SMGs, 5 or 6 DMR hits on guns that should be a 3-4 hit kill. Damage falloff is still excessive on most weapons and is likely a big part of this. Like I said during the Betas, weapon ballistics should be MORE realistic in regards to effective range.
4. Explosive Damage is still incredibly weak. Basically feels unchanged from the beta. Grenade launchers on the Assault class, Rockets from the Engi and grenade explosive damage do almost nothing. There are times when I shoot an RPG and it hits the ground or terrain next to them and does a whopping 0 damage but I still get suppression points. I'm shooting rockets or grenades into groups of enemies with perfect placement only to do 20-30 damage to those in it's explosion radius. I've even gotten direct hits only to deal 70 damage. This is a terrible balance decision as it enables enemies to cluster together in huge groups close together with 0 repercussions. Explosives should be a counter and a deterrent to this kind of a strategy forcing people to spread out and be more tactical in their approach.
5. Visibility is really bad at times. Between the blinding light when looking outside a building to the excessive fog and smoke that's built into the map plus the smoke produced by weapons explosives and vehicles. It's just too much. See attached screenshots for examples.
6. Level design on most of the close quarter city maps and New Sobek City need work. Iberian Offensive, Siege of Cairo, and Empire State lack verticality and suffer from 1 dimensional 1 level gameplay, excessive use of choke points and narrow pathways. Ironically all of these maps have countless 3 story+ buildings yet none of it is accessible or utilized. With regards to Empire State, apart from the 2 largest buildings in the middle, many of the surrounding buildings rooms and upper floors are blocked off completely or are only reachable via assaults ladder gadget. New Sobek feels unfinished with stairs leading to nowhere on 5 story highrises, Indestructible walls and floors, inaccessible balconies and higher levels at the largest building above the point and others. Make more of it accessible and destructible, it will open up these maps more and get us away from this linear 1 dimensional Call of Duty map design.
7. leveling weapons slows down too much at around 15-20. It really is a slog and should be increased by about 20-25%. Gets to the point where a good match will only get you about half a level, Feels bad the way it is and super grindy. I disagree with the changes just made to weapon leveling speed and want to see them reverted. The issue is NOT with the early levels, it's the later ones. We did not need a double xp increase from 1-20, the speed was fine at these levels it just slows down too much later on. The real problem is you go from earning 2-3 levels per match to 1/2 a level later on at around lvl 15-20. Revert the changes and do a 20-25% xp increase across all weapon levels to compensate. Stop listening to all the babies that want to unlock everything instantly so they can run best in slot cookie cutter meta builds from the web. Doubling XP ruins any sense of progression and achievement. It's important to have stuff to unlock and higher tiers of gear to strive for as it keeps people interested and playing. Once people unlock everything they lose interest and stop playing the game. So the faster they do it, the faster people will stop playing. This was not a good change.
8. Matchmaking has issues. The match will end and it will never take you to the next one, just a permanent match end screen. Will often take you out of the queue and send you back to the lobby while other squad members proceed to the next match. Same map is repeated 3 times in a row.
9. Add a Closed Weapons option to the Custom Search. This is the least you can do and I'm getting really tired of you guys trying to force open weapons on us. You think it's ok to give us 1 playlist tucked away in the back of the menu dedicated to Closed Weapons but it's forced Open Weapons for every other mode/playlist in the game? Please just give the players the option the play both across all game modes.
10. Attachment points system needs an overhaul. Stock parts should cost little to nothing IMO and a single attachment should never cost 35-40 points. There's even a grip that costs 45. It's absurd. Nothing should be higher than 30 points, that should be the cap for high end attachments because it is currently far too limiting on build combinations. Can't count how many times I've unlocked something good and got excited only to find out I can't use it with my build because of the outrageous cost combination. It makes me care far less about getting a gun to the highest levels because I would be spending sooo much time grinding the levels for these attachments that you can't even use together. There are also several grips and other accessories that are far too expensive for the small benefits they give. See screenshots below.
11. pistols do basically nothing to people. Pistol HEADSHOTS do nothing. It takes 4-5 headshots with the PS18 and ES 5.7 to kill. Feels like it takes about 8-10 to the body. This is too much. These pistols are far too weak especially if you're getting headshots. Dunno if it's the steep damage drop off or what but it really doesn't seem to matter regardless of range.
12. Character skins are generally pretty awful compared to the weapon skins quality and variety. Aside from the first 3 including the default, the patterns and colors used are distasteful including light greys, neon green and bright yellows/oranges. You guys nailed it with the vast amount of weapon camos but for whatever reason dropped the ball on the character ones. Literally just take the countless weapon camo varieties and apply them to the character skins. It would be 1000x better than what we are getting now.