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rdf5l3tyussa's avatar
rdf5l3tyussa
Seasoned Newcomer
1 day ago

Feedback on TTK, TTD, and Auto Health Regen

IMO Its way to over-tuned (fast), The new map is great is overall,. Maybe a bit to over-cluttered for my taste but that is a learning problem on my part. What is not a learning problem at this stage after 100+ h in BF6 - is the TTK/TTD.

Battlefield 4 (casual) Conquest had a fast TTK /TTD but  its still gave you a couple of seconds to shoot back. Even in CQB you had a chance to "duel it out" or at least have slight chance of turning around - > Fire back, Even bring out your pistol. 

Battlefield 6 is like Battlefield 4 Hardcore servers.

In this its "Whoever see you first" wins 99.99% of the times.(at any distance it feels like sometimes).
And with this much "clutter" on the map compared with BF4s, bit "cleaner" look. Its sometimes ends in respawn-die-respawn-die

please, Slow....the the ttk/ttd down a bit. We know it, You know it. It happened after...
(And here comes the word whom should not be spoken, sry guys). Call of Duty Battle Royale.
But we all felt it, The tempo took a serious step up in 90% of the FPS games online.

But with all this said: Battlefield 4 took 4 years to get the TTK right so i believe you will also., 

Now, if you have no thought of slowing the TTK/TTD down, Please say so and i be moving on to slightly slower fps,es and take my knee knowing the Franchise have become to fast. Again no complains,
It happens.... not the first game lately, sadly.

But this is not a BR - Let us "battle it out a bit" even as infantry. 
If its net-code, D-sync, I dont know. But you need to work on it my dudes. 

Of course learning the map is a big thing but when every house can more or less be destroyed in different ways and where every little crack in  the wall can be a possible fire-spot. Then when the TTK is at (sry to have to bring it up - CoD - BR speed,s) its borderline impossible at some points

edit: I think Tanks should be 90% destroyed by 2 - RPG,s in the but, 4-5 (going on hits) if they have extra protection. 

Cant wait for Wake Island and the wave physics! 

(cm edit updated title for vis)

2 Replies

  • AIYUNI599's avatar
    AIYUNI599
    Rising Novice
    1 day ago

    Battlefield 6 is a large-scale battlefield game that also includes a battle royale mode. So why is the time-to-kill (TTK) so short? This isn’t Rainbow Six Siege. Why doesn’t the official team consider extending the TTK a bit? That way, players wouldn’t get killed immediately upon encountering enemies, and support classes could use smoke grenades to push forward.

    (cm edit updated title for vis)

  • ninjapenquinuk's avatar
    ninjapenquinuk
    Seasoned Ace
    1 day ago

    My take on it is, the TTK is fast because we now have super fast auto health regen without the need for a med kit or bandages.  If we had slower TTK With the quick auto heals you'd would have soooo many situations where you get an enemy down to 5 health, only for them to pop behind cover or round a corner and by the time you have caught up with them they are waiting for you with full or near full health, which is rubbish gameplay. Same with longer range engagements or if you have someone holed up in a building etc, where with no auto heals you could attrit their health so they will eventually be killed or they dare not show themselves in 'fear' of getting killed, or if they were a medic, they wouldn't haven't the firepower they now have with non class locked weapons., but with auto fast heals it's a lot harder to attrit a player. It's also why I feel they have designed the maps as they are, where for an attack and defend game, it's nigh on impossible for even a squad to defend an objective or building because nearly every objective or building has half a dozen entrances and exits that you just can't cover, and that's before destruction. In my opinion, full auto health regen is a very bad mechanic. Personally I'd have no auto health regen, though the half way house of battlefield 5, where it was tiered (like the vehicles) was ok.  That and class free primary weapons are in my opinion a major reason why gameplay in BF6 is sorely lacking and one dimensional.

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