🤔 well lets see depends on what you mean by twitch gunplay i understand the original games relied on lushing cone of fire meaning while running or moving your gun would fly wildly when shooting in the ogs made you lay prone to shott etc i played all battlefields up until bad company mainly 2 -3,4 and progress started the sips spread increase per shot which has evolved into making most people use burst fore instead of holding the trigger down while i find the fact battlefield since its peak has had this so claled twitch movement while the movement needs toned down i still prefer this style of play just with slightly slower movement so its not as much of a concern to me some things need fixed but i think going back to original battlefield style before bad company would be a horrible mistake. Battlefield one introduced RDB where lmgs would become more accurate when the trigger is held down i dont have an opinion on this considering i dont use lmgs much and i prefer modern warfare and not classic warfare… bf1 was great hut no where near what i enjoy i dont like the old style guns or warfare. Battleifled 5 focused on this so called laser beem shift.. practically the bullets went whereever your crosshairs pointed while this being a fame would make the most sense. Even then i have no opinion on it.. i think it would work out with older warfare considering guns more than likely had alot less recoil but doesnt matter to me
battlefield 6 has had an aggressive bullet spread and this has lead to ppl deeling as if their bullets don’t register i think the aggressive bullet spread combined with the movement speed makes it seem like your hitting them but your also rly. Not but most cases i guess you could argue that you should or did hit them. Either way i think there needs to be more a balance if your going to have aggressive bullet spread you have to have guns with lower recoil Regardless of “realisticness” to make the game and gunplay enjoyable … couldnt say if its worse or better at start i will say im not a fan of having to burst fire this make me not enjoy alot of guns.. while it is seemingly more realistic its a a game that people should have fun playing and the guns they should enjoy using so in my opinion the only issue i have is the recoil on alot of guns and not the bullet spread itself.
some will argue its the same but its not alot of guns are different because of this imbalance. Definitely could use some work the movement could use being slowed down some but as far as the gunplay im not worried because its far from horriable.