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IAMHVT's avatar
IAMHVT
Rising Vanguard
22 hours ago

Fixes and updates take way too long

These are the type of fixes the devs are investing resources in that can wait

Example

*fixed an issue where a leaf in a tree was invisible *Fixed an issue where your player would fart while crouching *Fixed an issue where a bullet shell would bounce to much after hitting the ground *fixed an issue where your player would sneeze after exiting gas

Meanwhile the fixes that the game desperately need is 

Example

*significantly improved hit registration *improved server stability *decreased instances where players get killed from around corners(net code) *Fixed an issue causing games to crash *Fixed invisible player cards during the match or after being killed 

You guys have done multiple quality of life Updates and the quality is still trash... 

Active matter, mw4, gears of war, GTA6 etc. Is releasing back to back...  look at your player count now and tell me you're not concerned.... fix the game.... invest the same amount of energy you guys invest in sells.... the game is already on its way to the coffin.... the nails??? Is on the way.... you guys take way too long to fix things that is hurting the game and killing the player count.... this game is Cooked if you guys dont act fast.  

2 Replies

  • Jemmotar's avatar
    Jemmotar
    Seasoned Novice
    20 hours ago

    I totally agree with the main point.

    I understand that brand-new content like the Top Gun update may launch with some bugs, and that balancing new vehicles, weapons, and game modes can take time. What is much harder to understand is why updates keep breaking features that were working properly before.

    Since update 1.4.2.0, players have reported many issues with previously fine systems, like loadout change, minimap issues, ping system issues, and so much more. These are not insignificant visual details. They affect basic controls, communication, situational awareness, and whether people can play the game at all.

    Every update can introduce regressions, but when previously functional systems repeatedly break, it suggests that regression testing is not catching enough before release. From a player’s perspective, it starts to feel like “vibe coding 101”: ship something quickly, break unrelated systems, and let the users discover the consequences.
    I do not know whether AI is actually involved in the development process, and that is not really the important part. If AI or any other modern tooling helps the team develop content faster, then testing and fixing the resulting problems should become faster as well—not slower.

    Waiting weeks for fixes to basic gameplay systems is extremely frustrating. If a proper fix requires me to verify files, update drivers, or even reinstall the entire game, just tell me and I will do it. But many of these problems cannot be fixed by players.
    Please prioritize crashes, server performance, hit registration, netcode, loadout controls, revive indicators, pings, and minimap reliability. New content will not retain players if every update makes the foundation of the game less reliable.

  • IAMHVT's avatar
    IAMHVT
    Rising Vanguard
    15 hours ago

    Whats happened is they took way too long to fix the first set of issues.... so what happened? They beginned to pile because literally every update they released broke multiple different things in a cluster. So now they're sitting with this gigantic mess on their hands and they dont know where to start... so they focus on fixing the simplest things... rather than taking on the apex predators thats destroying the game.... the devs for hit registration and netcode should be terminated..... must be nice to sit around get paid and do absolutely nothing!  Look at the pings.... they've been screwed up since season 2..... here were in season 4.... thats 180+ days of leaving an issue unresolved... enjoy battlefield while you can because this game will surely die. Heck the game is already on its death bed

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