What do you think? Talented player or something else?
I did some more digging into this player, because I have now encountered him several times in BF6 and his gameplay has repeatedly stood out to me.
His current name is:
"DICE FIX JETS mentality."
BF6 profile:
https://tracker.gg/bf6/profile/1006667067384/overview
The first time I encountered him, what stood out was not simply that he killed me. It was how quickly the engagements happened. Several times he jumped around a corner and I was effectively dead before his movement animation had even finished from my perspective. He was barely visible before all the damage arrived.
Of course, BF6's netcode and TTD can make perfectly legitimate players look suspicious, so at the time I questioned whether I was simply seeing another networking issue.
Weeks later I ended up in a lobby with him again and noticed exactly the same kind of behaviour. That made me curious enough to look at his statistics.
At first sight, you could simply conclude that he is an exceptionally talented player.
But there are some interesting details.
His BF4 profile:
https://bf4db.com/player/1003443292306
He played BF4 for approximately 862 hours, so this is not a tiny historical sample. His BF4 statistics are good:
K/D: 2.14
Kills/min: 0.92
Nothing about that looks impossible. He was clearly an above-average Battlefield player.
But in BF6 his overall KPM is approximately 2.53, meaning his kill production has increased by roughly 175%, or about 2.75 times his BF4 rate. And his K/D went up to almost 6!
More interestingly, his BF6 weapon statistics show that this is not simply the result of farming infantry from vehicles.
Some examples:
NVO-228E: 13,288 kills in 64 hours = ~3.46 KPM
VCR-2: 7,950 kills in 31 hours = ~4.27 KPM
SG 553R: 6,643 kills in 34 hours = ~3.26 KPM
Those are sustained infantry numbers over many hours and thousands of kills, not just one exceptional round.
What makes this particularly interesting is that his accuracy does not look obviously impossible.
With most automatic weapons he sits around 22-27% accuracy, with fairly normal-looking headshot percentages as well.
For example:
NVO-228E: 25.3% accuracy / 20.2% HS
VCR-2: 24.5% / 12.4%
SG 553R: 23.1% / 14.6%
So this does not look like the stereotypical obvious aimbot profile where somebody hits 50% of their bullets and constantly locks onto heads.
But in some ways that makes the numbers more interesting.
If your accuracy is around 25%, yet you consistently produce 3-4+ kills per minute with infantry weapons over tens of hours, then the extraordinary part is not necessarily how accurately you shoot. It is how many successful engagements you are able to generate per minute.
A player with ESP or radar, for example, does not need abnormal accuracy. If he already knows where the next opponent is, he can pre-aim the correct corner, avoid empty areas, avoid bad engagements and spend far less time searching for targets.
Two players could both have 25% accuracy, while one produces twice as many kills simply because he is constantly taking advantageous fights.
The same applies to modern "humanised" or soft aim assistance. An aimbot does not have to snap perfectly onto heads or hit every bullet. Aim assistance can be deliberately fuzzy, only make small corrections, activate within a limited FOV, favour centre mass or allow misses so that the resulting accuracy still looks completely human.
I am not claiming that these statistics prove he is using ESP or an aimbot. They do not.
But they also demonstrate why looking only at accuracy or headshot percentage is not enough to decide that somebody must be legitimate.
There are also some extreme short jet sessions in his recent history, such as 9 kills in about one minute and 10 kills in around two minutes. Those initially look spectacular, although I would not use those as strong evidence because the sessions are extremely short and Tracker appears to use slightly different time measurements for the session, mode and vehicle statistics.
The long-term infantry statistics are much more interesting because they cannot be explained by a two-minute statistical anomaly.
Then there is his Steam profile:
https://steamcommunity.com/profiles/76561198380437222
Take a look at the comments. Cheat accusations are not something that suddenly started with BF6. There are accusations going back years.
He is also known as lawwtt, which can be checked through the linked accounts here:
https://www.faceit.com/en/players/lawwtt/cs2
He also has a Battlefield 2042 profile, although he apparently only played around 10 hours:
https://tracker.gg/bf2042/profile/origin/lawwtt/overview
I have no evidence that the limited BF2042 playtime has anything to do with a ban, so I would not draw that conclusion from the statistics alone.
What I do find difficult to dismiss is the combination of 862 hours of BF4 giving us a substantial historical baseline, 0.92 KPM in BF4 versus approximately 2.53 overall KPM in BF6, sustained 3-4+ KPM with multiple infantry weapons, normal-looking accuracy and headshot statistics, the extremely short apparent target-acquisition time I have personally experienced against him, and cheat accusations on his Steam profile going back years.
Any one of those things on its own proves very little.
Together, however, I think they make this exactly the kind of account that EA's anti-cheat team should be manually reviewing.
And perhaps more importantly, this illustrates why the argument "his accuracy looks normal, therefore he cannot be cheating" is fundamentally flawed.
The most valuable advantage a modern subtle cheat can provide may not be perfect aim at all.
It may simply be knowing where everybody is before you should know where they are.