Forum Discussion
I totally agree with the main point.
I understand that brand-new content like the Top Gun update may launch with some bugs, and that balancing new vehicles, weapons, and game modes can take time. What is much harder to understand is why updates keep breaking features that were working properly before.
Since update 1.4.2.0, players have reported many issues with previously fine systems, like loadout change, minimap issues, ping system issues, and so much more. These are not insignificant visual details. They affect basic controls, communication, situational awareness, and whether people can play the game at all.
Every update can introduce regressions, but when previously functional systems repeatedly break, it suggests that regression testing is not catching enough before release. From a player’s perspective, it starts to feel like “vibe coding 101”: ship something quickly, break unrelated systems, and let the users discover the consequences.
I do not know whether AI is actually involved in the development process, and that is not really the important part. If AI or any other modern tooling helps the team develop content faster, then testing and fixing the resulting problems should become faster as well—not slower.
Waiting weeks for fixes to basic gameplay systems is extremely frustrating. If a proper fix requires me to verify files, update drivers, or even reinstall the entire game, just tell me and I will do it. But many of these problems cannot be fixed by players.
Please prioritize crashes, server performance, hit registration, netcode, loadout controls, revive indicators, pings, and minimap reliability. New content will not retain players if every update makes the foundation of the game less reliable.