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I think the sweetspot is a really dumb idea that makes no sense, it seems an odd and artificial way to force sniper rifles to be useful only at certain ranges, making it too much of a situational weapon. And if the idea behind it is that it's a ranged weapon, then why don't they apply this logic to other weapons too then? AR's and LMG's are not designed for close range either, yet they deal their max damage and have the shortest TTK at close range but somehow that's not a problem, it makes no sense whatsoever.
They should just make all sniper rifles have max damage at close range and gradually lose damage as range increases like all other weapons. Variety can very easily be made by having the largest caliber SR's lose damage slower and higher muzzle velocity, but have slower fire rate, whereas the smaller caliber SR's lose damage quicker and lower muzzle velocity, but have faster fire rate.
As for 1HK up to limited range and to limited part of the body, I don't think it would make sniper rifles OP as many seem to fear. It was like that in BF3 and BF4, yet I never saw anyone who could consistently dominate with sniper rifles at close range. Considering how short the TTK is in BF6 it would be fair to also have SR's be more deadly.
Even with a limited 1HK capability to the body SR's are still very risky to use at close range, not because of the damage but because of the obvious reason that it fires too slow, and missing the shot or hitting only a leg or arm will likely result in death against any decent player.
For some reason, those who oppose me think that everyone can quick scope. Not everyone can hit a single shot, and there's a 250ms delay just for ads. This is something that requires skill.
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