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it was three shots as fast as i could reload. three direct hits to the middle of the back hatch. the first hit was the most accurate perfectly straight on did 146 i think, dead center middle. next two were slightly angled i dont remember the number totals but it could have been much. bottom line this games a GD joke. helicopters and planes are nearly impossible to shoot out of the sky. now tanks are nearly impossible to kill. you have to have an entire team to kill one vehicle, its fling stupid.
vx_firedragon_xv wrote:it was three shots as fast as i could reload. three direct hits to the middle of the back hatch. the first hit was the most accurate perfectly straight on did 146 i think, dead center middle. next two were slightly angled i dont remember the number totals but it could have been much. bottom line this games a GD joke. helicopters and planes are nearly impossible to shoot out of the sky. now tanks are nearly impossible to kill. you have to have an entire team to kill one vehicle, its fling stupid.
If it only did 146, then it didn't hit the actual weak point. I will say, the game is incredibly inconsistent with critical hits because even if you're at the slightest angle, despite visually your rocket hits the back, the game registers it as a side hit because the game is poorly coded when it comes to weak point consistency on tanks.
RPG critical hit will be 400 something and the numbers will pop up red instead of white.