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Kahldin's avatar
Kahldin
Rising Rookie
7 months ago

From 1942 to BF6: What Defines Battlefield for You?

Hey everyone,

After spending time in the BF6 Beta, I’ve been reading the forums and watching videos and seeing a wide mix of reactions — some excitement, some worry, and a lot of comparisons to past titles.

This Beta is clearly a specific slice of the game — smaller maps, faster combat, quicker respawns — but I’m curious about something beyond “what should be added” after seeing such a variety of opinions.

What does Battlefield mean to you?

  • Which elements, across the whole series, feel like non‑negotiables for a game to “feel” like Battlefield?
  • Is it the map scale, the sandbox chaos, the squad play, destruction, the pacing?
  • Are there moments from past titles that stand out in memory and define Battlefield in your mind?

I’m less interested in a wishlist for this upcoming game and more in understanding the shared (or maybe not‑so‑shared) mental picture we all have of what Battlefield is.

Maybe it's something right under our noses, but hearing from newer and older fans would be awesome. Share your take, and if you feel the Beta does or doesn’t hit that identity, feel free to share why for posterity and curiosity's sake.

Cheers,
Kahldin aka Delta_Dog
(2142 had the coolest setting—come at me!)

4 Replies

  • Gritty, mature, military-like experience. Gameplay between milsim and arcade, not so slow like milsims can be, but also not so fast paced like the current beta on small maps often is. Relatively large maps where you have time and space to use some tactics and win the situation by using your brain instead of fast aiming and clicking reflexes. In my opinion, those are the very basic elements that any Battlefield game should have. In that regard, Battlefield 3 it still my favorite.

  • OskooI_007's avatar
    OskooI_007
    Legend
    7 months ago

    Battlefield fun is.

    • Land, sea, and air vehicular combat.
    • Infantry combat that's rock, paper, scissors balanced against vehicles to prevent them from dominating.
    • Explosions and destruction.
    • Immersive atmosphere.
    • Great sounding audio with good positional cues for enemy locations.
    • Gameplay that's not too milsim or too arcade. Leaning more arcade than milsim.

     

    Who doesn't like doing a loop de loop in an airplane. Eject from the plane. RPG an enemy plane while skydiving. Then jump back into your airplane at the bottom of the loop de loop.

    Classic Battlefield moment!

  • Triple C-minimum principle:

    1. Combined arms combat
    2. Conquest
    3. Class-based gameplay

    From the fond moments, I find Bad Company 2's (my first title to BF) gameplay satisfactory. Times were simple back then. No silly perk, accessory, equipment etc. bonuses and customisation, no constant urgent movement madness, gameplay choices you made mattered more, sound and destruction was pure gold...

    I feel old and sulky when things becomes triple C-standards 😢

    1. Chaotic
    2. Claustrophobic
    3. Cacophonic
  • E_Haggis's avatar
    E_Haggis
    Rising Veteran
    7 months ago

    Medium & Large Conquest maps, Land, Sea, & Air combat going on at any given moment on all maps. 

    Destruction, vehicles, atmosphere.  And please bring back dynamic weather. 

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