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Supremacy_eXe's avatar
Supremacy_eXe
New Rookie
5 months ago

From Good Gameplay To Terrible Map Design

Before I start posting this discussion, I took the time to enjoy the game, but now I came to the conclusion that BF6 Maps are really not enjoyable. It's not one bad map, it's the majority. 

EA Really should take a deep look into your map designers, If it was for me, I totally remove them from the group cause they bring no benefits in the battlefield community, all this makes me grow hatred towards BF6, cause it's far removed from fun. It feels like a AI Generated map, certain game modes are not made for certain maps and causes a lot of frustration. It's not made with love and passion. and I'll be sorry to say it because I like to see people/companies grow and develop but there is a high chance people are gonna play community maps or leave the game. "Me Included" 

I suggest you look at the foundation of battlefield, battlefield 1 / bad company for example and what made those maps great. I rather have you implement those maps in BF6, BF6 maps won't be missed at least not by me. If there is not gonna be a change in maps, cause I feel like you didn't include those maps in the beta because of knowing that a lot of people will hard pass the game. 

I'll wait until you implement some better maps, for now I will decrease my time in BF6 and hold my purse with future expansions.

1 Reply

  • This is my sentiment exactly. Every map, other than the heavy urban ones just feel like glorified, flat and boring kill lanes. I don't want every map to feel like I am storming Normandy and the team just has to medic spam and smoke the entire time. 

    Then you add in mortars so when you are pushing you have copious amounts of explosions damaging and killing you, your team, and your cover. Then throw grenade spam into the mix and you have a very disruptive experience. 

    Snipers are another point of contention because the sniper scope glint being toned down so severely made crossing areas on these open killing fields just feel awful. Especially when they get the anti-glare attachment which only exacerbates the issue. 

    Add more cover to certain maps to break up the flat landscape monotony. Increase scope glint a bit so snipers aren't effectively invisible. Nerf explosives like mortars specifically so you can't just sit on a bag and pop them off with impunity. 

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