Game design suggestion
I understand this may get lost in all the posts, but I had a eureka moment that I wanted to share. BF6 is having a bit of an identity crisis, and part of that has been the map design. While the movement speed is slower, the maps and objectives are so small compared to previous titles that players get very little breathing room, and it also forces call of duty style gameplay with less tactics and more fast twitch reaction gameplay. But I also noticed something else I haven't seen anyone else mention. In previous BF titles, not all of the objectives in conquest mode were accessible to vehicles. Think about Siege of Shanghai. 4 out of 5 of the objectives were nearly impossible to capture using vehicles, if at all, but the map design still allowed for vehicle gameplay in a significant way. From what I remember in previous titles, vehicles were used more so as a stop-gap to prevent infantry from reaching objectives, not necessarily capturing objectives themselves. Obviously, that observation is just a small piece of the puzzle, but I think it would at least be worth looking into with regard to how BF6 feels right now in terms of gameplay. Almost every single conquest map that allows vehicles also allows those vehicles to capture a majority of the objectives.