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cornybbq2's avatar
cornybbq2
Seasoned Ace
21 days ago

Game pacing and number of players per mode/map.

Hello,

I've been playing battlefield since bc2, love the older games bc2/bf3.

I'm here to express a concern about the upcoming battlefield 6 title. More specific about the pacing of the game and how it relates to the number of players and shape of the map. To my surprise nothing about this (important) subject was said during the multiplayer reveal. 

The older games had a lower player count. I remember rush on battlefield 3 being 12vs12 on playstation and conquest had 64 people on pc if i remember correctly.

Battlefield 3 is considered to be the best game in the franchise. One of the things that made battlefield 3 so amazing was the slower pacing of the game. Squad play was easier and more tactical. You had time to regroup and flank an enemy objective. When approaching the objective the battle got more intense and there were awesome moments of faster pacing, only to respawn and build it back up, from slower pacing to more intense combat as you approach the objective. In the newer games it's constant chaos and a very high pacing of the game all the time all around.

As our pc's and consoles evolved so did the number of players. Player count went up and with it the pacing and chaos of the games. To proof my point, in 2042 this reached it's sad breaking point with 128 players/map. I think it was made very clear that this didn't work. It became a soulless circus and it completely broke the game.

I saw screenshots of a battlefield 6 rush game where i saw 12 players within a few feet from the objective... As a rush player this has me worried! Player count might be too high for the game mode and map. Operation metro was an awesome map because it was different from most other maps. The thing that was different... bottlenecks. Creating extremely high paced and chaotic games from beginning to end. And this is fun,... once in a while. But not all the time. 

If you have an infantry based rush game with 2 objectives, 12vs12 is more than enough players. When 1 objective gets destroyed you have 24 players jumping the same objective. This is more than enough! If you add vehicles you might go up to 16vs16, but without bottlenecks. Maps need to be wide enough so players can be creative in how they want to tackle the objective. If you make maps filled with bottlenecks and push players towards certain points you take away the creative freedom of the player. When you take this away, you take away the long lasting fun. People will be bored with the game within months.

As for conquest i feel the sweetspot is 32vs32 players on a 5 objective map. That's around 13 players/objective.

Why was nothing said about this topic? I understand that lowering player count and lowering the pacing of the game might not be a huge selling point, but nevertheless this is key to make a good battlefield game. I'm worried that battlefield 6 will continue it's path to complete chaos with superficial titles that have no long term fun. The type fun that makes people continue to play the game for 1000+ hours doesn't come from levelution or pushing 50 players into cramped space with grenades and rocket launchers to blow eachother up 20 times/minute. This might look cool, but gets boring really quick!

The real fun comes from giving a player and squad enough time and space to get creative in the ways they want to tackle an objective. What made minecraft such a great game? Creative freedom! 

I am very worried that nothing about any of this was brought up by anybody so far...

Love to hear your thoughts about this topic!

8 Replies

  • Agree completely.

    Sadly though people now days want that non stop chaos, just look at how popular any 24/7 meat grinder is.

    In bf3 support could suppress, recon spot enemies and rest of the squad could flank, now it's just a big jumbled up mess.

  • Probably half my 2500+ hours playing BF4 were playing the meat grinders Metro and later Locker. To each their own but to me it was lots of fun.

  • Anaghya's avatar
    Anaghya
    Seasoned Veteran
    21 days ago

    It's hard to say until the beta. From the videos, I have a feel that at least some urban maps are too small, but it may be just a false impression and they are "just right" in reality. I really dislike maps like Metro, although I admit that I had fun with a chaotic team deathmatch in a small storage area in Noshahr canals with a high ticket count in the past. If most of the maps will be in size of Operation Firestorm with a similar pacing, it's alright to me. Especially if they will put in there a remake of my all time favorite - Kharg Island and not-yet-another-urban map later on. ;)

  • cornybbq2's avatar
    cornybbq2
    Seasoned Ace
    21 days ago

    This is what people are made to THINK they want. High pacing and chaos is what looks cool in trailers and make for a great selling point from a commercial perspective. Everything has to be bigger, faster, more players, more weapons, more explosions,... People look at these trailers and are amazed. When the day actually arrives, they will buy the game, play it for a month or 2, get bored with it because there's no real addictive fun, it's superficial. Something new will arrive and player count will drop significant within months.

    This is the BIGGEST mistake that is made over and over again with every battlefield game since battlefield 3. Gradually killing a once great franchise due to incompetent management with a superficial vision of what a good battlefield game is. They just don't get it...

  • Anaghya's avatar
    Anaghya
    Seasoned Veteran
    21 days ago

    I do not remember Grand Bazaar much, but in my opinion is Karkand one of the most overrated maps - it's just a wide corridor with a few "lanes", with a simple "blob" of buildings over the river. Certainly not my favorite, although many will disagree with that assessment. ;)

  • Just played 2+ hours of Rush on BF6 beta and it is 12 vs 12, so no worries about it being more than 12 vs 12. 
    It felt and played fantastic, best time I have had on Rush since BC2 or BF3.

  • kozzy420's avatar
    kozzy420
    New Novice
    11 days ago

    "If you have an infantry based rush game with 2 objectives, 12vs12 is more than enough players"

    The game is literally the same player count as BF3 for Rush.. 12 vs 12.

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