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Progress_Cloud's avatar
Progress_Cloud
Rising Traveler
1 hour ago

Gameplay Feedback & Suggested Improvements

I would like to share several gameplay suggestions that I believe could improve the overall experience, reduce unnecessary frustration, and make infantry combat feel more consistent and rewarding.

 

1. Skipping Revive Should Not Reduce Class Passive XP

 

When a player is downed, quickly skipping the revive or death screen should not reduce or negatively affect the passive XP progression of their current class.

 

Class progression should primarily reward active gameplay, such as healing, reviving, supplying teammates, spotting, capturing objectives, and dealing damage. Whether a player chooses to wait for a revive or return to the battlefield should not punish them by reducing passive class progression.

 

Players should be free to make a quick decision based on the situation without feeling that they are losing progression simply because they skipped the revive process.

 

2. Increase the Revive/Respawn Time to Reduce Excessive Combat Pressure

 

The current revive timing can make infantry combat feel unnecessarily high-pressure.

 

For example, you may eliminate several enemies, survive the engagement, and still be recovering your health or repositioning when those same enemies are already back on the battlefield. This can make successful eliminations feel less rewarding and reduce the tactical value of winning an engagement.

 

A slightly longer revive or redeploy window would create more meaningful consequences for losing a gunfight. It would also give surviving players more time to recover, reload, reposition, and actually capitalize on their advantage.

 

Battlefield should reward winning engagements rather than constantly resetting the fight a few seconds later.

 

3. Add a Custom Reticle Opacity/Transparency Setting

 

Please consider adding an option that allows players to manually adjust the opacity/transparency of their aiming reticle.

 

Different players have different preferences and visual requirements. A reticle that is highly visible in one environment may become distracting or obscure targets in another.

 

Allowing players to adjust reticle transparency would provide a simple but useful customization option without affecting gameplay balance. Ideally, this could be implemented as a slider, allowing players to choose the exact visibility level they prefer.

 

4. The Current 1x Optic Reticles Are Too Small After the Latest Update

 

After the latest update, the reticles on several 1x optics appear noticeably smaller than before.

 

For close-range infantry combat, this can make the aiming point harder to identify quickly, especially during fast movement, intense firefights, or when the background contains a lot of visual clutter.

 

The purpose of a 1x optic is to provide a clear and fast aiming reference. A reticle that is too small can have the opposite effect and make target acquisition feel less consistent.

 

Please consider either increasing the default size of the 1x reticles or, ideally, introducing an option that allows players to adjust reticle size themselves.

 

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These changes would not fundamentally alter the core gameplay. They would mainly improve quality of life, visual clarity, and the overall flow of infantry combat.

 

Small improvements to these systems could make firefights feel more responsive, rewarding, and less frustrating while still preserving the fast-paced nature of Battlefield.

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