Bloodychalk00
1 hour agoRising Rookie
gameplay problems about the Tsuru Reef map
These points are distilled from discussions across the player community, and do not reflect my personal opinion alone.
- Conquest & Escalation mode: Vehicle count is woefully insufficient. This map is larger in scale than Railway to Golmud, yet features fewer vehicles, making it extremely difficult for infantry to redeploy between capture points. Even doubling the total number of vehicles would be entirely justified.
- Breakthrough mode: The experience is disastrous. Why is only a tiny fraction of such a massive map utilized for this mode? The resort hotel area is not even featured, which is a complete waste of the map’s full scope. To make matters worse, the mode is restricted to a paltry 24v24 player count. For a map designed for full-scale combined arms warfare across land, sea and air, it instead devolves into cramped close-quarters street fighting, with vehicles only becoming available at the final objective. Balance is also severely flawed: attackers can be sniped by defenders directly from their spawn at the first point, resulting in quite low win rate for the attacking team.