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  • EA_Claus's avatar
    EA_Claus
    Icon for Community Manager rankCommunity Manager
    10 days ago

    Hey UnQ-MIK​,

    I understand you are passionate about this game mode and would like it returned in the future. Thank you for your feedback.

    I can share some information with you about this decision, as our teams continue to monitor the matchmaking from the latest Community update article.

    An Update on Gauntlet and REDSEC Rotations

    We've enjoyed seeing players jump into Gauntlet and compete through its unique round-based experience since REDSEC launched. We’re proud of what the team created with Gauntlet and the different kinds of competitive experience it brought to Battlefield.

    At the same time, we want to be transparent that Gauntlet currently represents a much smaller portion of REDSEC play, which can make it increasingly difficult to consistently find and fill matches, particularly in smaller regions or in regions with a smaller Gauntlet population.

    With Season 5, we're prioritizing Rapid Royale Solos and will be removing Gauntlet from the active playlist lineup.

    This decision allows us to provide healthier matchmaking, more consistently filled matches, and shorter queue times in REDSEC. While Gauntlet will no longer be part of the regular lineup, we're leaving the door open to its return in the future as we continue to monitor how players engage with REDSEC and adjust our playlists when it makes sense for the overall player experience.

    This is part of our broader approach to matchmaking and playlist rotations. As we've discussed previously, maintaining too many active playlists can spread players across multiple queues, impacting matchmaking health and the time it takes to get into a match. Our goal with rotations is to balance the variety of ways you can play Battlefield while creating more consistent matches that fill and get you into the action faster.

  • I know the feeling.  If the game didn't have breakthrough I'd probably quit playing.  The period where breakthrough got thrown in with obliteration I barely played at all.  Obliteration would go well with large scale modes like escalation or conquest, but to my knowledge they have never thrown all three of those in the same quickplay queue.  Honestly I am a rush player, since it's what I grew up playing starting in Bad Company 2, but BF6 rush was BAD bad and was too limited.  I remember the days of 64 player rush.  Good times.

    I can understand EAs reasoning here, I just don't think it's correct.  Gauntlet was quite unique within the available game modes for BF6.  There are certainly some people who will move into rapid redsuck, but at the end of the day I think they will see a net loss of players.

    With less than 10% of launch players remaining on PC, and F2P (Game pass and free redsuck players) making up a large portion of the remaining player base, and there being pretty consistent complaints about the matchmaking being a problem... they certainly had to try something to fix the problem.  Sadly, they still refuse to admit or consider allowing players to disable crossplay.

    I'd wager we will see a return of PC players when they finally release player controlled servers.  In that, you'll have owners who enforce PC, or at least MnK input only, which will likely get a lot of support from players.  We'll also see console only servers.

    I'm here pretty consistently, so I see many PC and Console players who complain about crossplay.  Neither side thinks it's fair.  Sure, it's only a vocal portion of the playerbase, but the remainder likely doesn't care if a lobby is only PC or only console.  A change to allow crossplay to be turned off should be considered.  

  • chipNdale3333's avatar
    chipNdale3333
    Seasoned Newcomer
    10 days ago

    Gauntlet was the only mode I played once I discovered it. Never once had a problem finding a match. Would take like 30 seconds to fill the queue on a slow day. I’m not buying these excuses!

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