Forum Discussion

cementerydriver's avatar
5 hours ago

Hard swap (old feature)

This is a feature that I would like it to be brought back in some manner (from BF2 modern combat). I don't expect this be included on BF6 but hear me out.

Hard swap allowed the player to change control over a unit that is nearby by pointing at it and pressing a button. I understand that this feature worked well for single players only but with proper tweaking this could make the game more immersive. This could allow players to traverse huge maps without dying or even the need of vehicles. I'll explain what I mean

When we take bases, there are times when those bases feel empty as players usually push forward and don't defend until its too late. I prefer they push but I would like the secured bases to have a little more of a resistance aside from the time it takes to take them over. For this i would like to place 4 bots or a bot squad that will move and guard the bases that have been secured. This will provide players an empty vessel to take over and allow to traverse the field simlessly.

The catch is a single squad can change quickly and your old vessels will retreat to the nearest secured base (bots will avoid combat). bots will reposition to cover all bases and if more bots are needed, they will be deployed from the HQ, if there are too many the extra will return to HQ. This will allow respawn to foward bases be limited until more bots arrive but also to quickly repositioning your team or self with out killing yourself. Can't hard swap while under fire. This would make the game more immersive for troop movement as you will have less enemies popping out of the blue. If there are no bots, you'll have to deploy from HQ or wait for bots to fill in

Respawn to allies or beacon will not be removed however the respawn delay to allies will be significant while respawn to a beacon won't have a delay (beacon has limited uses and destroy itself if the player who set it respawns)

Extra/optional 

Leader of the squad or recon could "radio or use a gatget"  to call the bot squad otherwise they won't deploy from HQ

Players can take over bots that are retreating to base or HQ

Bases and HQ will allow players to swap their class, but new vessel will automatically swap to  players last used class

Bots will count towards point system so you have be careful when deploying them as bots focus on  defending bases, they will shoot and take cover but will prioritize avoiding combat

Bots are pin down, they could send a distress signal to be rescued. Could be a fun feature for vehicle players to transport units. it could also speed up the movement of bot squad allowing for faster respawn