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You keep repeating spotlight rotations as if that solves anything, but let’s be real: that’s exactly what has kept Hardcore from growing in the first place. Temporary rotations don’t gauge true popularity they artificially limit it. You can’t measure demand for a permanent feature by offering it as a part-time event. That’s like running Conquest once a month and then pretending the numbers prove it’s less important than other modes.
And about your weight per player argument that’s just theory. Real players don’t behave according to neat formulas. If Hardcore is hidden in a rotation, a huge part of the player base will never even notice it, much less play it. Visibility drives engagement, not statistical guesswork.
This is why I keep stressing the point: Hardcore won’t get fair numbers or fair support until it’s in the main menu, front and center. Only then can the studio see its real potential. Testing it in rotations first is nothing more than another excuse to sideline it the same cycle we’ve seen for years.
So no, the community doesn’t need more experiments. It needs Hardcore to finally be treated as a core mode. That means main menu, permanent placement, no half-measures. Anything less is just stalling.
It's going to get a bit confusing we end up responding to each other in multiple discussion chains. In our other discussion chain, we already made the distinction between the properly supported version and the poorly supported version. Remember, my response here is based whether the poorly supported version should be made permanent and not about the properly supported version. Since I've already mentioned that the properly supported version should be permanent.
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