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leblond450's avatar
leblond450
New Novice
5 days ago

Helico and tanks are too strong

First helico need a maximum amount of flare. Lets say 4 after that you cannot use more.they need to relove the low ground effect yo ucannot lock the rocket. They need to nerf more the little bird. Not just the gunner but the rocket also. 

 

On the tank thwy need to remove the zoom so you dont get snapped with straitgh bullet from accross the map. They need to lower the fire rate also.

5 Replies

  • twq8nhbdihrx's avatar
    twq8nhbdihrx
    Rising Vanguard
    4 days ago

    Tanks are fine they have specific weak spots biggest one in the back that lets you deal 300-500  damege with 1 rpg depending which tank it is i think its 500 for ifv maybe the same for mbt i could wrong also alot of the drivers are clueless as well as im C4 them all the time

  • Armor is acceptable.  There is of course the problem that when it's strong, it's too strong, but when weak, it's too weak.  For most regular play though, no issues.

    Helos... it's honestly all the little bird.  100% it's the little bird that's broken.  All other air needs a buff, the little bird needs to be sawn in half.  It's so stupidly broken, and has been since launch.  We're only now getting a nerf, and it's not even a useful one because they only want to make it so players can't miss as much to get kills.  NO MENTION of the completely broken rocket pods, or how AA rockets are the worst option to take down AA.

  • Rdslima's avatar
    Rdslima
    Seasoned Adventurer
    9 hours ago

    What's breaking the game is the lack of mobile anti-air units, because the one they released is absolute crap—sorry for the language, but it's truly garbage. The gun is useless, the missiles are useless, the armor is useless, the turret aiming—everything about it is trash.

  • AlphiB's avatar
    AlphiB
    Seasoned Ace
    9 hours ago

    Tanks are fine they have specific weak spots biggest one in the back that lets you deal 300-500  damege with 1 rpg depending which tank it is i think its 500 for ifv maybe the same for mbt i could wrong

    It's the same damage, 500 if you hit the back at a right angle. The difference is that the IFV has 1000HP, and the MBT 1200: the IFV goes down with two hits in the back, the MBT requires a third (or something else: I usually start by setting down an acoustic mine, as that'd be enough to finish them if them move at any point during the attack). 

    The difference in damage is due to the angle: the further you are away from 90°, the less damage you do. 

  • RunNgunn's avatar
    RunNgunn
    Rising Vanguard
    8 hours ago

    Neu DICE have lost the plot. They’ve lost focus on the fact that while BF is indeed a combined arms shooter, the majority of players every single match are INFANTRY. 

    In BF1, BF4 and BFV, Infantry game play is first and foremost. We’re not constantly saturated with aircraft and tanks blowing us up as infantry wveyy try so for second if you very swingle map. In BF6 DICE said effe U to infantry and infantry only serve as fodder for helicopters and tanks every minute if every match. 

    We need less tanks, less offensive helicopters on every map that has these type vehicles. There needs to be that classic Battlefieod ebb and flow where we occasionally get a few minutes reprieve from constantly being destroyed by helicopters and tanks. That Time to enjoy infantry vs infantry battles on big outdoor maps while tanks have been destroyed and are on cooldown. We really don’t get that at on on maps like Mirak Valley, Golmud, and Firestorm.  

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