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4 Replies

  • Yeah that's a good vid.

    It's clear that the problem is multi-faceted, but the fact that the game regularly throws away hits that are registered on the client side is truly awful.

    There should be more kill trades. There is no way that someone reaching zero health should mean their bullets in flight disappear. To be frank it would be much more "grounded in realism" if there were a few hundred milliseconds where someone with their finger on the trigger keeps firing after death, but I could live with simply maintaining the laws of physics.

    I think DICE do it this way because it's easier coding and because it would upset all the Battlefield Bros that think 'skillz' are just muscle memory and reflexes and anything else - like tactical thinking - is dad gaming.

  • Yeah, I have plenty of evidence like that. There are also some more subtle examples, like the TTD being faster than the weapon being even able to fire the required number of bullets.

    DICE really needs to adjust these TTD issues along with making the visuals actually match what's happening. The particular issue of the opponent not even looking at you even AFTER they killed you is more common than it has any right to be.

  • He didn't touch "Killed around corners" which happens all the time, but I agree with his video.

    Just frustrating.

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