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Red-Tigershark's avatar
Red-Tigershark
Rising Novice
2 months ago

I'd like to discuss the issue of character glow effects in the game.

I certainly agree that we need a clearer way to identify enemies within the environment. In fact, the shadows in the test scenes are too dark, making it impossible to see enemies or other environmental details.

However, I believe we should explore adjusting the global ambient lighting or modifying the game's global filter to make enemies more conspicuous in most situations.

Simply adding a glowing outline to each enemy feels jarring—more reminiscent of, you know, old-school competitive FPS games—and significantly diminishes the immersive battlefield experience.

 

5 Replies

  • I think that's  because you are playing recon. It has a skill that slightly high lights enemies "eagle eyes maybe" which gets overshadow by auto spotting. Personally I would rather they get rid off auto spotting but that seems to be very unlikely

  • Red-Tigershark's avatar
    Red-Tigershark
    Rising Novice
    2 months ago

    I've noticed that this visual effect also occurs when playing as an engineer.😂Maybe they were marked out by others?

     

  • Really, y would the engineer highlight other players. Can someone confirm that or check if this is a "glitch" or something.  I didn't notice but that could have been because I usually play recon

  • Red-Tigershark's avatar
    Red-Tigershark
    Rising Novice
    2 months ago

    If characters are emitting an edge glow due to being marked, then a red square marker should appear above their heads, right? I initially thought these characters with glowing edges but no marker icons were part of a new lighting design meant to make enemies moreconspicuous. 

     After all, during testing, many players complained that characters blended too much with the environment, straining their eyes. But now it seems this halo around character edges might actually be a lighting glitch?

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