This isn't about difficulty. It's about the game changing its foundation.
When you flatten recoil, increase ranged consistency on automatic weapons, and tone down movement at the same time, you're not just adjusting balance. You're removing systems that used to counter each other.
Movement helped offset strong aim. Recoil control mattered at range. Pushing carried real risk and real reward.
If guns become laser stable at distance and movement gets more predictable, the whole dynamic shifts. Players hold angles. Corners become safer. Snipers multiply. Fewer people push objectives.
That doesn't just affect higher skill players. It affects everyone. Even if they dont put it into words, they feel it. The pace changes. Aggression feels punished. The sandbox feels smaller.
Shorter TTK and more consistent weapons also shift what the game rewards. Success becomes about quick contact and immediate payoff rather than sustained control. That may improve accessibility, but it changes the core experience.
Battlefield worked because it's systems balanced each other through tension. Since 2042, it hasn't felt like building on that. It feels more like reshaping the game to follow trends instead of reinforcing its own identity.
When the core systems stop balancing each other, the game loses what made it distinct.