Forum Discussion
Snaps? Battlefield 6 and 2042 only have a sensitivity slowdown there is no aim correction in the aim assist. The main reason why controller needs the slow down is so you can manage recoil and track the enemy at the same time it is simple as that. Holding back 2 mm on the right thumb stick and pushing across three or four millimeters to the right or left is quite hard we've high sensitivity.
snOOziie wrote:Snaps? Battlefield 6 and 2042 only have a sensitivity slowdown there is no aim correction in the aim assist.
No, the aim-assist in BF2042 includes snap assist, a feature that automatically snaps your crosshair to a nearby target's nearest limb when you aim down the sights (ADS). I am very glad this is gone in BF6, and the aim-assist in BF6 seems to be overall better balanced.
snOOziie wrote:The main reason why controller needs the slow down is so you can manage recoil
BF6 has (at least during the open beta) reduced recoil for controller players. Why would you even need any aim-assist then?
The biggest problem with the balance between the inputs in BF6 is the reduced recoil. It affect much more than your ability to control recoil. It allows players to choose different weapons and different attachments, making overall better builds. They are less dependent on attachments to reduce the recoil, as they get it for free.
snOOziie wrote:Holding back 2 mm on the right thumb stick and pushing across three or four millimeters to the right or left is quite hard we've high sensitivity.
During the beta it was easier to control recoil with a controller than a mouse, and I play mainly MnK. In my opinion the reduced recoil has to go, the aim-assist is enough.