I agree with almost everything you said here, especially about the lack of depth and situational awareness tools, but I’d actually push back on the idea that BF3/BF4-style “speed control” should be the model to return to. Maintaining an arbitrary number on the speedometer to hit the ideal turn rate doesn’t create a meaningful skill gap; it just rewards memorization and muscle memory around a fixed value.
What really separates good pilots from great ones isn’t who can sit at 315 knots the longest, it’s who understands their aircraft’s inertia, how altitude and energy translate into control, and how to manage those dynamics through a fight. Dogfighting should be about feeling the plane’s movement through space, not adhering to a formula.
If the flight model leaned more into inertia, energy management, and positional tactics, rather than locking “performance” behind a narrow speed band, we’d have far more organic, skill-driven aerial combat where awareness and adaptability matter more than hitting a number.