Just General Feedback for BF6 Multiplayer
Fort Lyndon needs some serious updates. Basically if you're on the team that spawns on the East side of the map (where G is in Conquest), you've got access to the tallest sniper tower for the whole game. There really isn't enough obstruction between both HQs either. Both teams can see each other from across the map. Not really sure why the starting HQs aren't diagonally across from each other.
Mirak Valley - once snipers claim where control point C is, they can snipe the spawn HQ area for the rest of the same with very little resistance. It's not unbalanced; I head shot a sniper from 364 meters away using an LMG with a x4.00 scope which was insane.
I would really like to see the fixed AA and HQ defenses as immediately as possible destroy any enemies that come anywhere within HQ boundaries or airspace. Fort Lyndon and Empire State - helicopters just hover and hover and hover over the enemy HQ without penalty the whole game. I would love to see the penalty for any* vehicle going into enemy HQ space be instant, automatic kills.
Gun stats - it's been stated everywhere on the Internet already, but gun stats and modifications are extremely misleading or completely inaccurate. Would love to see all the mods and stats do precisely what they say they do, or just better written descriptions for all modifications. There is ammunition, handles, silencers, brakes, and the match trigger that do absolutely nothing to change gun performance. Either program these attachments to actually do what the description says, or get rid of these things altogether. I don't know anyone who's using the match trigger because there is no observable difference yet it costs 15 points.