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iLuckyBrad's avatar
iLuckyBrad
Seasoned Ace
2 days ago

Kill Cam Needs to Go or Change.

It Ruins Tactical Gameplay and Rewards Bad Players.

 It completely caters to a run-and-gun playstyle and actively punishes anyone trying to use tactics, positioning or stealth to cover the team pushing or defending objectives.

  • It Makes Recon Classes Partly Pointless: What is the point of having a Recon class if the game just highlights your exact location in bright red the second you get a kill? You flank enemies, cover your team near objectives and the game rewards you by handing your location to the person you shot. It forces snipers to play a constant game of shoot and move instead of actually providing sustained cover and keeping them guessing where you are.

 

  • It Punishes Map Knowledge and Good Positioning: If I out-position a squad, find a great angle, and wipe them out, I should maintain that advantage to help the team take the objective. In older games, a good position meant the enemy had to actually communicate, look for muzzle flashes and use teamwork, look around for possible positions to root you out. Now? They don't even need to look for you anymore. The game just shows them exactly where you are with a free wallhack snapshot when they die. While I understand this is likely intended to deter camping, it erases the skill gap by catering entirely to players with zero map awareness.

     

  • It Encourages Mindless Revenge Loops: Instead of playing the objective, the kill cam encourages players to get salty, respawn, and sprint straight back to where you killed them or immediately try to snipe you back. Sure, I know they are coming, which usually just hands me more kills when they blindly rush my position because i expect it. But that's not the point it turns the match into a series of petty vendettas rather than a tactical shooter.

 

  • It Actively Rewards the Player Who Lost the Gunfight: In a first-person shooter, winning an engagement should give you the momentum. Instead, this system acts like a welfare mechanic for the player who just got dropped. If I win a gunfight because I had superior positioning, patience, and aim, my "reward" shouldn't be that the enemy gets a glowing neon sign pointing directly to my hideout for their next life. It completely flips the tactical advantage to the person who died. You shouldn't be rewarded with perfect intel just because you lost.

10 Replies

  • In addition, this hand holding features aid cheaters to exploit the code so they are able to have a leg up on other players that have legal cheating. If this features were not hard coded into the game, cheaters would have to change the code and would be easier to spot them and kick them out cause the anti cheat system would detect a change on the code. You wouldn't even need to report it

    The rank system should pit new players against new players, they could also add kill cam at the end of the game so new players can "learn" how it's done or watch videos. There are plenty of players that would teach them if they ask, there are also plenty of streamers posting their plays and tips. 

    what exactly would they learn by running into open field, getting shot in the face so they can learn where the enemy is, that's not going to teach them anything except think like a zombie. All it does is give an edge to more experienced players that's y new players end up dying 50 times and no kills or end up rushing objectives and do nothing else, cause that's all they know. This doesn't close the skill gap it widens it. Players will more likely give it up

    Not all players have the reflexes to play close quarters but we'll placed player can make a huge difference, how will they be able to shine when the game literally gives away your hand, that's not competitive when you give preference to 1 type of engagement. If you like run and gun you are covered as the game feeds you the Intel of where the enemy is, what they are, health regen, shot indicators, mini map, fast mobility (parachute included), no movement penalties do to gear or dmg, and so on.... Vehicles can be dmg by regular ammo, and debuff dmg. Stealth game play is almost nonexistent or very difficult do to markers that give away your position. Support play aside from revive and ammo, the rest is lacking (supression, mortar dmg, so on...). Not to mention most maps are tiny for vehicles but at least they are getting better

    Ps common sense would dictate that if there is a game that already exists and favors gun and run play, y would you want another game that does the same but has a different title.

  • iLuckyBrad's avatar
    iLuckyBrad
    Seasoned Ace
    1 day ago

    I think you might be missing the point abit.  Whether someone moves after 1 kill, 3 kills or holds a spot for 5 minutes is totally irrelevant. The issue isn't sniper mobility it's game design principle. A player who loses a gunfight should never be rewarded with free, exact UI intel on where the person is who beat them.

    Telling people to "just move" misses why the mechanic is broken, It's Welfare Intel: You didn't spot me with a drone, TUGS, thermal optic, or squad callout or any other way. You died then the game then steps in to give you a free wallhack snapshot to compensate for your failure. You didn't earn that information through gameplay or map awareness the game handed it to you on a silver platter.

  • RRTX-CFC's avatar
    RRTX-CFC
    New Adventurer
    1 day ago

    we dont have kill cams... we have kill snapshots.  I actually think a kill cam would be way better.  it would cut down on 95% of cheating accusations and show exactly how you died, so they could cut their reports down and actually ban some cheaters.  if youre going to just find a good spot and camp, then youre going to be found anyway.  so get up and move if you dont want to be found.  you think it's good "tactics" to sit in one position and shoot people for 30 min?  lol😂 I play 50% Recon, and I'm a mobile sniper.  I shoot 3-5 people from one spot and then i MOVE!  That's how you are supposed to play as a sniper.  With thermal optics or thermal laser designator, they're going to find your camping spot anyway... so just MOVE AROUND!

  • AlphiB's avatar
    AlphiB
    Seasoned Ace
    1 day ago
    Goofy6l wrote:

    The ONLY reason to keep kill-cam in the game is to pander to the lowest common denominator in gaming at the expense of everyone else.

    So, let's go through it. 

    Competition is about vying with foes in a way that is truly exerting. Only miserable video game players think that competitiveness is about stomping on others. Take EVERY SINGLE competitive endeavor out there: either it creates tiers of players to differentiate by skill, such as having different leagues, weight classes, etc; or where you cannot separate by skill, you put in handicaps, think one player playing without a knight or a rook between two chess players of very different capabilities.

    THAT'S COMPETING. It only has value if the system purposefully provides you with a challenge. If it's a competitive title you want, then that's what you have to include. Not that self-rewarding bullcrap of a pretense that says the game should feed your skills just so you can have your fun at the expense of others.

    But let's highlight what is probably the summit of hypocrisy: not only do you want the game to feed into your skill, but you also want to remove the tool that may teach others those very same skills. Because that's what the kill cam does, beside the fun bit of knowing how and by whom you were killed. For those that have less experience, those who only play a couple of hours a week, those that are new to the genre, for any of those, the kill cam helps them learn angles: "Oh, I got here and was killed by someone up there. Maybe I should check that spot in the future. Heck, maybe I should use that position". 

    This is not about competition. This is about your ego and wanting everybody to put in as much time in this game as you have. But newsflash, it's entertainment, and a bit of entertainment that lives and dies by the size of a varied player base.

    You somehow seem to think that if this game is turned into something that feeds into the skills of the good players, everybody else will just happily hang around to be prey. BF is not eSport, do that and you'll just have a few lobbies filled with the remaining sweaty die hards. Do you think that is good for the game in any way???

    So stop pretending this should be a demanding endeavor from everyone. Respect that the player base is varied and that some accommodation has to be made so people don't just leave in frustration. And heck, be a genuinely good player: beat everybody else DESPITE the fact there's a kill cam. But stop whining every time this game tries to be a game. 

    Edit: also, stop thinking that just because I have more common sense and will challenge this BS, I need the kill cam myself. It truly says a lot more about you than about me that just because I try to understand the needs of other players than myself, you think it means I'm some sort of a newbie. 

  • Goofy6l's avatar
    Goofy6l
    Seasoned Traveler
    1 day ago

    There is something deeply hypocritical with players who call for "game to do something to help them out" when they want the game to be competitive.

    You want a game that hand-holds you? Go back to playing CoD or one of the myriad other games that actively punish good positioning with the use of kill-cams, instead of trying to keep Battlefield in this revenge-kill fest state with zero room for map knowledge it's in now.

    Battlefield 6 has the lowest skill gap in Battlefield history. Almost everything you do spots you for the enemy. Shooting your gun without a suppressor spots you for the entire enemy team. Do it without at least a flash hider, and you get a dorito above your head for everyone to see. Hitting an enemy shows them exactly from which direction the shots came. Not just a general left side, right side, front or back, the EXACT direction.

    Recon has more ways to spot enemies than ever before. You spot enemies for your entire team automatically just by aiming your gun at them. One skill path makes it so that shooting them does the same, and it doesn't even need to be with a sniper rifle; the other makes it so that you can see gadgets through walls, making this skill basically a wallhack against support players. You have TUGS as a freebie you always have on you, proximity detector in grenade category, sniper decoys you can use to 3D spot enemies by placing them in their line of fire, a tracer dart that can be use as an improvised wallhack, a recon drone that can keep an entire enemy team almost permanently on your team's map, and a UAV call-in that both skill paths share that passively spots everyone in a 100m radius around you for a full minute. As a recon, you have, at all times, three ways to spot enemies, combined with gadgets and the grenade makes for SIX total ways to spot enemies, not counting looking at them, shooting them, or seeing their gadgets through walls.

    And yet, people like you would have us believe that we need the kill-cam to "weed out campers". If you're a good player with map knowledge, the second you get shot at, you know from what position it's coming from thanks to the hit indicators pointing in the exact direction. And if you're a bad player that only knows how to hold W and beeline it from objective to objective, you have a class that specializes in spotting enemies for you, so all you need to do to find this "camper" is use one of the myriad of its tools.

    The ONLY reason to keep kill-cam in the game is to pander to the lowest common denominator in gaming at the expense of everyone else. The kind of player who refuses to adapt, to learn, to do anything other than hold W to get from point A to point B, while expecting the game to deliver him the kills and the fun on a silver platter. Because that is what a kill-cam is. Delivering enemies to bad players on a silver platter. Without having to learn how to use the game's mechanics, without having to gain map knowledge, without having to learn how to utilize a class's gadgets. Just feeding them the exact position of someone who outsmarted them so they can spawn nearby and exact their cheap revenge.

  • AlphiB's avatar
    AlphiB
    Seasoned Ace
    1 day ago
    iLuckyBrad wrote:

    Your entire reply reads like: I want to sprint blindly toward an Objective without checking my corners and when I die because of my own terrible game sense, Battlefield should hold my hand and give me a free kill to make me feel better. Does it even occur to you how anti-competitive that is to players who actually use map knowledge and strategy?

    There is something deeply hypocritical with players who call for "better competition" when they want the game to do something to help them out.

    You truly want to be competitive? Then overcome the challenges the game hands you, not the ones you think will play to your skills. 

  • 100% agree, there are too many Q's on how to find you that it makes kill Cam absolutely redundant in top of being redundant. They are going to add an spectator mode as well so removing kill cam shouldn't be too much to ask. Make it similar to what they did to recon drone, short distance you display enemies to your squad when down, can't mark or show enemies to your team at the very least. Kill cam should only be accessed in spectator mode so long as you are not participating in the game

  • adlercarme's avatar
    adlercarme
    Rising Hotshot
    1 day ago

    Killcam should be expanded, we should be able to see what enemy see, so we can detect if it’s a cheater or not

  • iLuckyBrad's avatar
    iLuckyBrad
    Seasoned Ace
    1 day ago
    AlphiB wrote:

    Your entire post read like

    Your entire reply reads like: I want to sprint blindly toward an Objective without checking my corners and when I die because of my own terrible game sense, Battlefield should hold my hand and give me a free kill to make me feel better. Does it even occur to you how anti-competitive that is to players who actually use map knowledge and strategy?

    Your point about the kill cam "spreading the fun around" is particularly telling: you died because you were out-positioned or out-played, which was naturally frustrating for you. But instead of adapting using smoke grenades, coordinating a squad flank, using destruction to blow my cover, or actually figure out yourself where I am you expect the UI to hand you a glowing red silhouette pointing to the guy who beat you. Do you understand that relying on this welfare mechanic completely erases the skill gap and actively punishes players for succeeding?

    AlphiB wrote:

    Do it too long though, and people will come for you. I think that’s absolutely how a game should work.

    You play carelessly, you get dropped by a Recon with superior tactics and the game rewards your failure with perfect intel so you can squad-spawn nearby in an attempt for a cheap payback which more times than not it often gives me 4-5 kills of the same guy in a row before he leaves the match in a crying rage.

    You say, "Do it too long though, and people will come for you." Let's be factually honest here: they aren't coming for me because I stayed "too long" and they organically used teamwork to figure out my location.

    They are coming straight back to me because the game spoon-fed them my exact coordinates, the second their head went pop and they lost the fight.

    It’s not tactical counter-play it’s an artificial revenge loop handed out by the game.

    I think that’s absolutely not how a Battlefield game should work.

  • AlphiB's avatar
    AlphiB
    Seasoned Ace
    1 day ago

    Your entire post read like: “I wanna have fun shooting others and they don’t know where I am”. Does it even occur to you how unfun that may be to everyone else?

    Your point about “mindless revenge” and “rewarding the player who lost” are particularly telling: that player died, which was not particularly fun for them. But they get the kill cam, which, depending on the circumstances, gives them a chance at payback with a bit of info to help them out carry it. Do you understand that this is an important mechanic that actually helps spreading the fun around? 

    You find a good position, a good angle, you get to have your fun for a little while. Do it too long though, and people will come for you. I think that’s absolutely how a game should work.

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