Forum Discussion
It’s been a month since the OP, but I thought it would be good coming back to this now: with the shrinking player base, this is becoming a critical issue. I’m in the Middle East, and over the past week, it has been difficult to find matches that are not simply filled with bots. And with netcode being what it is, being randomly thrown on EU servers does not provide a solution (I don’t just die around corners, I fairly regularly kill people around corners as well. And that barely feels better).
Quitting and asking to be matched again repeatedly shows me that outside of peak hour, there’s maybe 3-4 transient servers with 4 to 10 players each. If those people were given a chance to meet on a single server, we’d have a proper game. But then when we do, every one gets split up at the end of the match anyways.
The current system was devised to ensure player retention through minimizing wait times. Clearly it hasn’t worked, player retention has been catastrophic (who would have thought match quality mattered more than 30 seconds of wait times??). To DICE: you need to change tack. That gambit has failed, it is high time to change tactic and salvage what can be salvaged by improving the player experience for those that remain, and for whom the current matchmaking is utterly failing to deliver a good game experience.