Levolution is great but there must be cover left for infantry on objectives!
The new map is pretty fun but what’s not fun is trying to PTFO and capture an objective only to be picked off from houses and hills surrounding an objective that has literally ZERO cover because all of the cover was destroyed.
In Conquest on the Eastwood map the structures at objectives A and E get totally destroyed. This results in mile long sight lines into the objective which results in players trying to capture the objective being sniped from enemies nowhere near the objective. Even worse, while trying to capture an objective you can be picked off from the enemy HQ area by enemies that are out of bounds to your team but not their team! WTAF guys. The zone of capture for objective A and E are about 10 yards from the out of bounds zone for the adjacent enemy spawn.
The lack of cover in the objective capture zones is bad enough, but then having objectives that can be dominated from “out of bounds”(only for one team) areas so close to the objective are HUGE no no’s on any game!
Please add trenches, more rubble from the levolution, and bomb craters along with some physical above ground cover that’s indestructible so attackers have some cover from enemy snipers or tanks that are 200 yards away and so that defenders have to actually PTFO in order to clear objectives.
Also please move the HQ out of bounds line back at least 100 yards from any capture zone so that players that are in the HQ zone and that are out of bounds to the other team can’t defend the objective while being “out of bounds” to the other team! I can’t believe I’m even having to say this.
Having every ounce of cover on an objective being destroyed is bad enough. Being sniped from afar from inaccessible “out of bounds” areas while trying to capture those objectives… this kills my will to PTFO at those objectives.