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Unfortunately, I have to say that's exactly what I love about the Eastwood map.
The cardboard houses break, that's just how it is.
And no, I don't play as a sniper.
Yeah the levolution is great!
That said, as infantry we need sufficient rubble, drainage ditches, exposed sewers, vehicle wrecks, and bomb craters in the capture zones so that defenders can’t just sit a mile away and kill anyone that sets foot in the capture area.
Every piece of cover being destroyed on an objective isn’t encouraging defenders to to PTFO when defenders can defend via setting up on a hill or in one of 20 houses 100 yards away from the objective and kill anyone setting foot in the capture zone.
- HeadhunterExtr5 hours agoSeasoned Adventurer
The lack of cover on about three-quarters of the map is incredibly frustrating for infantry players. In one round, our team was constantly harassed by a tank camping in the enemy base, sniping across the entire map. This experience feels eerily similar to the early months of Battlefield 2042, where maps often had vast open spaces with little to no cover for hundreds of meters.
While the map looks visually impressive and has potential, its current state makes it nearly unplayable for infantry. On the other hand, IF the map is truly designed to emphasize vehicle combat, there simply aren’t enough vehicles to support that playstyle effectively.
This map needs a rework similar to what Blackwell Fields needs—adding significantly more cover to improve balance and playability.
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