Forum Discussion
I completely agree! The role of the LMG in this game is non-existent and it IS just a glorified assault weapon.
Suppression in BF6 compared to other BF games is horrible. It was a reason to take LMGs in the first place. No one cares about suppressive fire/area denial, they just run through and hope for the best.
Bi-pods, when using one, you have to "mount" it. Other then on "perfect" height objects, it is near impossible to use when prone. You are so limited in traverse and elevation that you can't establish a good field of fire. Doesn't matter anyway because it does nothing to the enemy regardless.
LMGs in this were from the start meant to be more "burst" than sustained fire from what I read in notes. They didn't want it to be hold the button and get kills. I get that and agree, LMG fire should be controlled but longer burst than an AR. If you play it this way, it is very accurate, but that is also because of dumping attachment points into recoil control as well (which controllers do not have to do because of the 25% reduction in recoil they get just for using a controller).
- 404_LEVA_UMP4515 hours agoSeasoned Newcomer
I run bipod LMGs all the time, and I can say for certain that the people I go up against rarely get taken out with burst fire—unless the enemy is braindead and doesn’t take cover after getting hit. The 5.56 LMGs don’t have too much horizontal recoil, so they’re not a big issue, but the 7.62 LMGs have insane horizontal recoil. The devs really want to push burst fire, but one burst is basically never enough to kill someone—it only does around 50–75 damage before they duck into cover. By then, my position is already blown. The enemy just waits behind cover to heal up, and that’s it.
If the assault rifle is stable or the player has good control, its accuracy is tighter than my bipod LMG. I’m literally locked down on a bipod, yet I still lose to someone peeking out with a rifle standing up. If they pull out an M320 or RPG, I’m dead instantly. If it’s a sniper or DMR, my chances of dying are even higher. But as a bipod LMG user, I can’t just reposition whenever I want—good mounting angles are few and far between.
In Battlefield 3 and 4, medium-to-long range also required controlled bursts instead of holding the trigger, but in Battlefield 6, the effective full-auto range is way too short. On the new map’s long runway at point C, using a bipod LMG mostly just gets me assists.