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brrtlol's avatar
brrtlol
Seasoned Rookie
19 hours ago

Lock-On Missiles Ignore Flares

There is currently a major issue with lock-on missiles ignoring flares.

Right now, it feels like there is roughly a 30% chance for any lock-on missile, no matter if it’s from a MANAD, MAA, jet etc. to completely ignore countermeasures and continue tracking through flares. This happens across multiple lock-on weapons, but the IGLA is by far the worst offender.

The problem is that flare timing does not seem to matter at all:

- Flaring instantly after launch

- Flaring midway through tracking

- Flaring right before impact

If the missile decides to ignore flares, it simply continues tracking no matter what.

The IGLA in particular feels extremely inconsistent and borderline broken right now. Honestly, it feels like it ignores flares around 70% of the time.

This became even more noticeable after the recent velocity buff to the IGLA:

- Missiles arrive much faster

- Pilots have less reaction time

- And the flare inconsistency feels even worse now

At the moment, using flares often feels random instead of skill-based. Sometimes they work correctly, sometimes they do absolutely nothing. That creates situations where pilots die despite using countermeasures properly.

To be clear, this is NOT a complaint about lock-ons being strong.

MANPADS should absolutely be effective area denial tools and should force helicopters/jets to disengage or flare.

The issue is that countermeasures themselves currently feel unreliable and bugged.

If a pilot uses flares correctly, the missile should consistently lose tracking.

Please investigate:

- Lock-ons ignoring flares

- IGLA tracking behavior specifically

- General flare reliability and desync issues

Additionally, I would really like to see ECM return as a loadout option similar to Battlefield 4.

Having both:

- traditional flares

- and an ECM jammer option

would add more depth and counterplay to air vehicle gameplay while helping reduce the frustration caused by inconsistent missile tracking.

(cm edit updated title for vis)

3 Replies

  • EA_Shepard's avatar
    EA_Shepard
    Icon for Community Manager rankCommunity Manager
    3 hours ago

    brrtlol​ Hey, so I wanted to see if you could possibly capture a video of this happening, so I can pass it along. Something like this would have to be looked at from the studio side of things vs a troubleshooting step that could fix that. If there is an issue, they would be able to see it way better than going into the settings and making a few changes, etc,

  • brrtlol's avatar
    brrtlol
    Seasoned Rookie
    5 hours ago

    This is wrong. I dare you to spend more than 10 hours this week flying an air vehicle. I guarantee you will experience the bug. The IGLA will blatantly go through flares, if you haven’t seen this when using it I don’t know what to tell you - you’re either delusional or you want the IGLA to be bugged because you hate pilots. 

    I personally used it a tiny bit and got to experience the bug myself when I shot the IGLA at a heli and the heli clearly popped flares yet my IGLA hit. 

    The description says you can reacquire the target mid flight which means that once you lock, shoot and flares are completely dispensed and NO LONGER ACTIVE you can re-lock the target and the missile will find its way to the target (assuming the missile didn’t explode). 

    Lastly, the initial acceleration buff is a huge buff overall. There’s more maps with small airspace than there is with big airspace, this is a huge buff to every single map where there are helicopters that fly close to infantry. 

  • i have not seen he IGLA ignores flares around 70% of the time.  i have not even seen it once yet  it the discrimination  says relock if you keep target and it doesn't do so from my test in the new patch of about 80 rocks and 300+ from before this patch if anything  all anti air rockets from inftery have been nerfed to even less useful  the made it even less reason to use anything but and rpg they nerfed the speed of the igla as well if you read the note only the starting speed been boosted so unless your close that wont even matter and lock takes for ever still 

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