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4 hours ago

Major Issues Limiting Skill Gap & Player Retention in BF6

Hello EA & DICE Team,

I’ve been playing BF6 for about a month after years of Fortnite, a successful game with a very high player count and strong player retention. After spending time learning the mechanics, I’ve noticed several issues that significantly limit the skill gap, affect the player experience, and could eventually hurt the long-term health of the game.

Below is my feedback based on consistent gameplay, along with concerns I’ve personally experienced, seen from streamers, players, and the wider community. And before you say skill issue Fortnite is favored to m&k so you need to be good at controller and not rely on aim assist to keep up, especially in seasons where guns don’t have a scope and you have to bloom fight/tap fire and out play a m&k player.

1. TTK Is Too Fast, Little Room for Reaction in Close Quarters:

Right now the time-to-kill is so fast that gunfights feel predetermined. There’s very little ability to react, out play, or recover once you start taking damage. This removes a huge part of the skill gap.

2. Headshot Multiplier Is Too Low

Body shots currently outperform headshots. There is almost no reward for being more accurate or aiming for the head besides a sniper. Increasing the headshot multiplier a bit would immediately raise the skill ceiling and reward precision.

3. Helicopters and Jets Are Extremely Hard to Control on Controller

Aircraft feel nearly unplayable on a controller: Controls are too stiff or too sensitive, Radar doesn’t function properly, There’s no sense of awareness when flying, This discourages players from using vehicles that should be part of the Battlefield identity.

4. Footstep Audio Is Almost Non-Existent

In Multiplayer, footsteps are extremely hard to hear. Audio clarity is essential for awareness, especially in a fast-TTK environment. The current audio makes it feel like players appear from nowhere.

5. Tanks Need Louder Audio + Better Visibility on RedSec BR Map

Tanks are extremely powerful, but they are too quiet and don’t appear on the map consistently.For balance: Louder engine sounds, Always visible on the map,
This would make tank encounters less frustrating and more fair.

6. Sprint Speed Is Too Slow

Movement feels restricted. The limited sprint speed makes maneuvering, repositioning, and escaping nearly impossible in gunfights. Increasing sprint could drastically improve flow and combat flexibility.

7. Too Much Visual Clutter Hurts Gameplay

I understand the game is aiming for realism, but the amount of visual noise makes it hard to see enemies or track action in fast fights. At the end of the day, this is still a competitive video game—clarity should always come before realism or at least give a player the option to turn these settings off.

Addressing these issues would: Create a real skill gap, Reduce frustration for new and high-level players, Improve long-term retention, Help the game reach its full potential

Myself and many other players/streamers love the foundation BF6 has. These changes could push it from “good” to a truly great Battlefield experience especially those who love to play competitively.

 

Thanks for reading and for continuing to work on the game.

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