Thank you for your feedback. Totally understand that when certain rooftop positions lack effective counterplay, it can impact the overall balance between offense and defense.
The team has been continuously reviewing and adjusting similar high-ground scenarios. For example,
Update 1.1.3.0
- Adjusted Conquest and Escalation capture areas on Manhattan Bridge so objectives can no longer be captured from rooftop positions.
- Extended rooftop out-of-bounds areas on Empire State, Manhattan Bridge, and Saints Quarter.
Update 1.2.1.0
- Fixed an issue in Sabotage where attackers could reach elevated positions and spawn-camp the defending team on Blackwell Fields.
- Fixed an issue on Siege of Cairo where players could reach the top of buildings in Sector D3 using the Deployable Cover gadget.
- On Manhattan Bridge, fixed an issue where players could stand on top of the bridge, creating unintended gameplay advantages.
- On Empire State, fixed an issue where players could capture Point B (Sector 2) on Breakthrough from an unintended upper floor.
Regarding your point about the current gameplay on Manhattan Bridge, I’ll pass this along to the team so they can review it in the context of the intended design.