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Raptor_i81's avatar
Raptor_i81
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8 hours ago

Map feedback from ground vehicles player.

There is a big problem in BF6 I face it as vehicle player ; it's map clutter, roadblocks, obstacles are everywhere to the point that you can't backup few meters without hitting a block and we all know obstacles in BF can easily disorient your gameplay due to limited physics and limited destruction on most small assets ( like how your vehicle can almost get stuck or getting flipped from small blocks ).

Notice in BF2 and BF3 / 4 how the roads are wide and clear ... yes the tech was limited at days of BF2 and they couldn't saturate the map with assets without sacrificing performance but there is another good reason ; it's the map flow for vehicle players , also I read in game chat that infanty players have a hard time recognising enemy players due to high visual clutter in the map. 

DICE need to take a second look at how their maps play from the perspective of ground vehicle player and go easy with assets and obstacles that spread all over the map, the same problem we had in BF2042 around the objectives , DICE overdone the cover around the objectives and made vehicles avoid going for cap.

More details in the map better gameplay.

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