Forum Discussion
Based on the hours I've played and my observation of these events. I either lose with a 0-800 round or win with a 800-0.
just observing these games I personally think its less of a skill issue and more of playstyle issue which is either supported or unsupported by map design.
most maps and built like a tug of war, and your options are limited due to narrow choke points, limited flanking options and close base proximity. Its a straight line which forces the teams to clash.
9/10 times the team with a more aggressive approach will succeed vs a passive stationary or slow moving playstyle. Now the map design benefits those who run and gun, it takes maybe 10-15 seconds or less to run from one flag to another on most maps.
- No transportation required.
- No specific team or squad play required (regroup, mount up)
- No pause in the combat
- (Depending on the map) There is a forced frontline or no official frontline (Just scattered units everywhere)
- Rarely any isolated fighting or small skirmishes such as squad vs squad
If you are to look at basically every map, you can often shoot at the enemy in the neighboring capture point.
Now the objective for CONQUEST is to the capture the flag and hold the majority. That makes it very easy for a team who runs from base to base aggressively in under 15 seconds. Even if someone managed to break through the line and capture a base behind, no doubt the aggressive team will arrive in a very short duration to recapture.
I find the medium sized maps such as Eastwood don't encounter these balance issues as much, it does happen but not as much compared to other maps.
In short - Map design makes it too easy for aggressive players to redirect their force onto neighboring capture points due to the close proximity and no downtime. End result is an overwhelmed and trapped opponent with limited flanking options.
The biggest map I have had a gripe about is Iberian, where one team's spawn point can easily be camped in from the 3 potential small exits. Yes, possibly with a good coordinated multi squad push, you could get out, but more times than not, tank will sit up on near the shacks, people sit around corner at top of the driveway to E, and then you just die.