Forum Discussion

Westim's avatar
Westim
New Rookie
3 months ago

Mortars - Why Bother?

The entire design on this item is nothing short of pathetic.  As a Marine Rifleman I can tell you that this fantastical pile of crap is nothing more than an attempt to placate folks calling for a mortar.  You gave it to them, and it is nothing short of worthless.  It has almost no splash damage. The time on target is unrealistic. All that this thing does is mark you for everyone on the other team to see.  And like fools they ALL move rapidly to destroy you.  Now, I could understand that if the mortar was worth anything.  In reality, the other team should just ignore it and leave this pile of crap alone.  The Support unit using it is not firing has LMG at you, not reviving friendlies, and not supplying anyone with health/ammo.  In truth - anyone using the mortar is all but removed from the game. The idiocy of not allowing the use of the mortar from the HQ area is mind-boggling at best.  There is simply WAY too many ways to destroy these things from range. The damage it does is forgettable.  I hit a tank over a dozen times - it did 5 points of damage per shot.  Every now and then you get 5 points for "suppressive fire". In all the times I used it - I have only managed 2 kills - and I am pretty sure I just finished off targets already engaged by my teammates. I did manage to get about 3 kills per round - fire the mortar and get off immediately to set up an ambush on the 12 guys coming for you.  None of it was mortar fire. 

So how do we correct this?

First off, make it usable from the back.  If you do so, don't worry about the time-on-target aspect.  In fact, for every sector between your location and your target - add about 10 seconds to point of impact. Next, limit shots fired. I have humped the base-plate and the tube and the rounds.  6 Shots is more than fair. Make the only way to resupply is a vehicle crate. Next, I would add a greater variety to the rounds you use.  HEDP is awesome and should do more splash damage than a tank. But it should not kill a tank outright.  Maybe three shots. I love the smoke - good use. Next consider other packages.  Willy Pete (WP - or White Phosphorus) can lay down a sizable burning field that is great for area deniability.  But you can just call it incendiary and use the flame mechanics you have now.  I am not sure if they ever delivered an EMP package (there was talk) but an EMP round should kill every device in the area - heavy armor excluded.  Another favorite use was flares for night missions. And yet another was colored smoke to mark area targets for aircraft.

None of this is hard to do. But as it stands now? The mortar is entirely useless. Very bad design flaws all around.

57 Replies

  • PLEASE FIX THIS. MAKE MORE REALISTICALLY POWERED MAKE THE SMOKE AS BIG OR BIGGER THAN A SMOKE GRENADE. ADD DIFFERENT TYPES OF MORTAR SHELLS. AND LET US SHOOT FROM HQ. MAKE THE TIME TO TARGET FASTER. A 120 MM MORTAR HAS A KILL RADIUS OF 98 FEET.

  • z11Bz's avatar
    z11Bz
    Seasoned Traveler
    2 months ago

    The mortar in the game is a 60mm not a 120mm

  • B0rnKill4's avatar
    B0rnKill4
    New Novice
    5 days ago

    Yea, the targeting system using the mini-map is atrocious. It just gives the enemy more time to pinpoint and kill you while you **bleep** around with the clunky aiming system. I refuse to use it again until it's fixed.

  • B0rnKill4's avatar
    B0rnKill4
    New Novice
    5 days ago

    Yea, the shotty is just another over-powered weapon that should have no place in the game.

  • I’ve said it before and I’ll say it again. How are mortars in BF4 and BF1 so easy to aim and so fun to use while in BF6 the mortars are such utter and complete TRASH??? 

    Who in their right mind decided it was a solid design choice to permanently have the mortar spotted on the minimap as well as 3D spotted IN THE GAME WORLD? It’s as if Mortars on BF1 and BF4 never existed. 

    More OVERWHELMING evidence that the Neu DICE devs have never really played much BF4 or BF1. If they did play and used the mortars, they’d be laughing their **bleep** off at how insanely unintuitive BF6 mortars are to aim and how totally ineffective the BF6 mortar is overall.  They’d laugh at Mortars being permanently spotted too. It’s not necessary. We have the proof via millions of gamer hours using mortars in BF1 and BF4. Mortars are easily countered via the other team using ….wait for it… their own Mortars. 

    Easy fix guys. Take the best aspects of the BF1 BF4 mortars and make it happen in BF6. To include fixing the HORRIBLE, UNINTUITIVE aiming via the pop up minimap in BF6 and removing the permanent 3D spotting and permanent minimap spotting. 

    I swear whoever implemented the aiming for the BF6 mortar is not from the planet earth. X and Y axis are swapped but then up/down and left and right is also reversed!!! Add insult to injury there is no way to remap mortar aiming in SETTINGS. How lazy is DICE?? 

  • It needs to be more impactful but much slower rate of fire - I think mainly for taking out snipers.

  • RichAC's avatar
    RichAC
    Seasoned Novice
    4 days ago

    yeah I remember then in bf1.  never been a mortar guy,  but they really became a thing in that game lol.  I agree in this game they seem useless.  and while we are at it.  tank rockets against infantry,  and the aa tank against infantry.  actually the aa against anything lol.

Featured Places

Node avatar for Battlefield 6 General Discussion

Battlefield 6 General Discussion

Join the Battlefield 6 community to get game information and updates, talk tactics and share Battlefield moments.Latest Activity: 5 minutes ago
8,413 Posts