Forum Discussion
Appreciate the feedback folks and happy to relay this to the right people.
To make that easier let me know:
What feels strongest about mortars right now?
What change would you make today if you could to rebalance the mortars?
What methods have you found most effective in dealing with Mortar users?
Keep the feedback coming folks.
- JudasSheeple17 days agoRising Hotshot
What feels strongest about mortars right now? Rate of Fire, especially when multiple players use mortars. It becomes constant.
What change would you make today if you could to rebalance the mortars? recommended fix - rate of fire cooldown similar to HMGs on vehicles. If they feed rounds too fast, it overheats and get a long cooldown, if they feed slower, it does not overheat. Length of time for cooldown can be adjusted till a good medium is found.
What methods have you found most effective in dealing with Mortar users? Best is drone but since mortars can be in deployment zone, they are untouchable by drones. Second would be sniper and third would be counter mortar with mortar.- z11Bz13 days agoRising Scout
Rate of fire is needed since every other aspect of the mortar in the game is unrealistic, extremely weak rounds, extremely inaccurate. If the rounds were more realistic in damage i would be all for slowing down the rate of fire. Needing short cool downs Bf4 had the mortar nearly right (minus controlling it on a tablet from far Away) it was accurate when fired slowly, did real damage, if you fired to quickly out was wildly inaccurate. The accuracy in battlefield 6 isn't even realistic, when I had 2 arms still I trained on them often and used them in iraq/Afghanistan and they're great weapons. But BF6 is almost like people without weapon/vehicles of war experience are the ones that decided how weapons and vehicles work. I'm not able to play the game same way as everyone else cause I can't run and shoot at the same time anymore but all the reviews I see, videos of gameplay all the weapons are so off, you have little SMGs being dominate on the game even on long distance maps. After the update I won't be able to play anymore cause after the update I'll be useless to a squad unless I'm lucky enough to get into a gunner seat but not being able to to push run and what direction at the same time that's a no-go 99% of the time lol.
- JudasSheeple11 days agoRising Hotshot
I see your point but I also have to call out, there is no friendly fire unless you play hardcore, which by your service, you most likely are not playing. Spamming rounds, danger close, should exist in this game, but does not. There is no caution given to friendly forces at all. My response is based on what I see, would be easy to implement, and takes the lack of friendly fire into account.
To your personal experience. Thank you for your service brother, I am a vet too, but we are not the same, I did not see combat. I mean it! Thank you, you gave limbs for us. I am sorry you can't enjoy the game like you used to. I am always on the anti-aim assist trail but if anyone makes a case for it, it is players like you. I will have to remember that when I am **bleep** on controller users.
- darktrunkmonkey7 days agoRising Traveler
A light infantry soldier would just place system down and use his thumb at top of the tube to aim where mortar was going to go... no cool guy mini map to aim with.. that would fix the problem with spam on points people are complaining about is making them aim without a map and they have to just guess
right thumb stick the range they think enemy is at
left stick to go left and right to aim with the thumb of the character.
Also around 6 to 12 rounds would realistically be what ammo they have available and have to be resupply to shoot more.