Yes go and work on another objective until the same tank will come and pummel that one too cause no one was able to take it down, tank got 5 rpg’s ,retreated for a few seconds got a little bit of repair and roll to victory once more, great just great gameplay.
The argument above of frontal armor(reality) is total crap cause if a tank can take an rpg full frontal it sure cant hold against one in the rear, but no in BF6 you can still throw 3 in the rear of a tank and it will still survive turn and shoot you down.
Mines? Of course they should hidden and no way to counter them unless you got a specific attachment (Mine Rollers/Plows) and if u get hit by one the very least should be the caterpillars to be destroyed and render the vehicle unmovable.
There are many ways to implement rock paper scissors and force teams to work together instead of every single one of us join a lobby of Golmund and care only for k/d ,not for repairs, not for objectives, not for revives nothing just k/d, who cares win or lose just that I have a 40/5 at the end of the match and that’s where BF6 failed miserably.
Instead of listening to all that feedback of cod /warthunder,/world of tanks ppl that want to turn the game to their own standards, they should have put the thought and the effort to make everything mix and match, each role needed, compliment each other and have a purpose and a meaning, check your conquest/escalation/breakthrough lobbies and you will realize that only 2-5 ppl enter as engineers in both teams in most cases.
BF6 needs to refocus, competition is hard, more promising fps games coming up, stop listening to crappy feedback and put their minds and creativity to work and not choosing the easy way.