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Horribly designed objectives with ZERO cover like Objective A and Objective E on this map on Conquest make PTFO a joke because snipers or tanks can pick you off from high ground a mile away. And DICE took away smoke from 3/4 classes, smoke that is essential for capturing these horribly designed objectives.
Siege of Shanghai map in BF4 has a lot of verticality but also tons of cover for foot soldiers to traverse and avoid getting sniped from 360 degrees 90% of the match. I swear the Neu DICE devs since BFV never played BF4 or BF1.
I really do vehemently hate how PTFO isn’t necessary in BF6 in order to defend a lot of Conquest objectives on a lot of maps in BF6 due to infinite sight lines and due to the lack of proper trenches and proper overhead cover inside the capture zones.
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