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LV-U-M-DEAR's avatar
LV-U-M-DEAR
New Novice
4 months ago

Pass points and weapon attachment acquisition issues

The design for acquiring Battle Pass points has some unreasonable aspects. One point in the middle of level 60 requires about 50,000 experience points, which has never happened in Battlefield 2042. In 2042, even at level 80, the maximum Battle Pass level only needed around 40,000 experience, and in regular matches, the experience I earn is roughly the same as in 2042, about 20,000-30,000. But I have a daily life; I might only play a few matches each evening, so the experience I can earn is limited. The weekly Battle Pass reward is only 6 levels (assuming I complete everything). Even after using all the refresh attempts, there are still some tasks that are very hard to complete. I can hardly imagine that in 11 weeks, I might only reach levels 80 or 90, and for the remaining levels, one point could require 100,000 experience. Please… I just want to relax and have fun; I don’t want to have to “work” in the game after working all day. In Battlefield 2042, it already took me a lot of time to earn all the rewards, but this is even more exhausting than 2042. Can we lower the difficulty of acquiring points so that players can enjoy the game more?

At the same time, acquiring weapon attachments is too dependent on levels, making it difficult for players to obtain them easily. Some attachments I have already unlocked for this gun, but I have to unlock them again. Uh... bro, these are attachments! They are standard items that can be installed on almost any weapon that supports them. In real life, it wouldn't make sense to buy a bunch of attachments and use one on this gun and another on that gun without interference—why would I need to buy another one and leave the previous one in storage? Due to the repetitive and complicated attachments and rather poor weapon balance, many players in the portal end up using resources just to farm attachments, which greatly takes away resources from players who are playing normally. I even find it hard to create rooms to play some fun portal games with friends. Uh... this unreasonable design causes conflicts among players. Things that should be easy for players to get have become difficult. Moreover, designing so many guns should mean the developers want players to use them, not just let them sit in storage collecting dust. I hope the strategy can be optimized so that players can enjoy the game better, okay?

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